Rasagar/Library/PackageCache/com.unity.2d.sprite/Editor/ObjectMenuCreation/MenuItems.cs
2024-08-26 23:07:20 +03:00

222 lines
11 KiB
C#

using UnityEngine;
using UnityEngine.U2D;
using UnityEditor;
namespace UnityEditor.U2D
{
static internal class MenuItems
{
enum SpriteAssetMenuPriority : int
{
Triangle = 1,
Square,
Circle,
Capsule,
IsometricDiamond,
HexagonFlatTop,
HexagonPointTop,
Sliced9
}
enum SpriteAtlasAssetMenuPriority : int
{
SpriteAtlas = SpriteAssetMenuPriority.Triangle + 11
}
enum SpriteGameObjectMenuPriority : int
{
Triangle = 1,
Square,
Circle,
Capsule,
IsometricDiamond,
HexagonFlatTop,
HexagonPointTop,
Sliced9
}
enum PhysicsGameObjectMenuPriority : int
{
StaticSprite = 2,
DynamicSprite
}
enum SpriteMaskGameObjectMenuPriority : int
{
SpriteMask = 6
}
[MenuItem("Assets/Create/2D/Sprites/Triangle", priority = (int)SpriteAssetMenuPriority.Triangle)]
static void AssetsCreateSpritesTriangle(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Triangle.png");
}
[MenuItem("Assets/Create/2D/Sprites/Square", priority = (int)SpriteAssetMenuPriority.Square)]
static void AssetsCreateSpritesSquare(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png");
}
[MenuItem("Assets/Create/2D/Sprites/Circle", priority = (int)SpriteAssetMenuPriority.Circle)]
static void AssetsCreateSpritesCircle(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png");
}
[MenuItem("Assets/Create/2D/Sprites/Capsule", priority = (int)SpriteAssetMenuPriority.Capsule)]
static void AssetsCreateSpritesCapsule(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Capsule.png");
}
[MenuItem("Assets/Create/2D/Sprites/Isometric Diamond", priority = (int)SpriteAssetMenuPriority.IsometricDiamond)]
static void AssetsCreateSpritesIsometricDiamond(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/IsometricDiamond.png");
}
[MenuItem("Assets/Create/2D/Sprites/Hexagon Flat Top", priority = (int)SpriteAssetMenuPriority.HexagonFlatTop)]
static void AssetsCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonFlatTop.png");
}
[MenuItem("Assets/Create/2D/Sprites/Hexagon Point Top", priority = (int)SpriteAssetMenuPriority.HexagonPointTop)]
static void AssetsCreateSpritesHexagonPointTop(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonPointTop.png");
}
[MenuItem("Assets/Create/2D/Sprites/9-Sliced", priority = (int)SpriteAssetMenuPriority.Sliced9)]
static void AssetsCreateSprites9Sliced(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/9Sliced.png");
}
internal class DoCreateSpriteAtlas : ProjectWindowCallback.EndNameEditAction
{
public int sides;
public override void Action(int instanceId, string pathName, string resourceFile)
{
var spriteAtlasAsset = new SpriteAtlasAsset();
UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { spriteAtlasAsset }, pathName, true);
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
}
static private void CreateSpriteAtlas()
{
var icon = EditorGUIUtility.IconContent<SpriteAtlasAsset>().image as Texture2D;
DoCreateSpriteAtlas action = ScriptableObject.CreateInstance<DoCreateSpriteAtlas>();
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, "New Sprite Atlas.spriteatlasv2", icon, null);
}
[MenuItem("Assets/Create/2D/Sprite Atlas", priority = (int)SpriteAtlasAssetMenuPriority.SpriteAtlas)]
static void AssetsCreateSpriteAtlas(MenuCommand menuCommand)
{
if (EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2 || EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2Build)
CreateSpriteAtlas();
else
ItemCreationUtility.CreateAssetObject<SpriteAtlas>("New Sprite Atlas.spriteatlas");
}
static GameObject CreateSpriteRendererGameObject(string name, string spritePath, MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject(name, menuCommand, new[] {typeof(SpriteRenderer)});
var sr = go.GetComponent<SpriteRenderer>();
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(spritePath);
return go;
}
[MenuItem("GameObject/2D Object/Sprites/Triangle", priority = (int)SpriteAssetMenuPriority.Triangle)]
static void GameObjectCreateSpritesTriangle(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Triangle", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Triangle.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Square", priority = (int)SpriteAssetMenuPriority.Square)]
static void GameObjectCreateSpritesSquare(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Square", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Circle", priority = (int)SpriteAssetMenuPriority.Circle)]
static void GameObjectCreateSpritesCircle(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Circle", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Capsule", priority = (int)SpriteAssetMenuPriority.Capsule)]
static void GameObjectCreateSpritesCapsule(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Capsule", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Capsule.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Isometric Diamond", priority = (int)SpriteAssetMenuPriority.IsometricDiamond)]
static void GameObjectCreateSpritesIsometricDiamond(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Isometric Diamond", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/IsometricDiamond.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Hexagon Flat Top", priority = (int)SpriteAssetMenuPriority.HexagonFlatTop)]
static void GameObjectCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Hexagon Flat Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonFlatTop.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Hexagon Point Top", priority = (int)SpriteAssetMenuPriority.HexagonPointTop)]
static void GameObjectCreateSpritesHexagonPointedTop(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Hexagon Point Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonPointTop.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/9-Sliced", priority = (int)SpriteAssetMenuPriority.Sliced9)]
static void GameObjectCreateSprites9Sliced(MenuCommand menuCommand)
{
var go = CreateSpriteRendererGameObject("9-Sliced", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/9Sliced.png", menuCommand);
var sr = go.GetComponent<SpriteRenderer>();
if (sr.drawMode == SpriteDrawMode.Simple)
{
sr.drawMode = SpriteDrawMode.Tiled;
sr.tileMode = SpriteTileMode.Continuous;
}
}
[MenuItem("GameObject/2D Object/Physics/Static Sprite", priority = (int)PhysicsGameObjectMenuPriority.StaticSprite)]
static void GameObjectCreatePhysicsStaticSprite(MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject("Static Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(BoxCollider2D), typeof(Rigidbody2D)});
var sr = go.GetComponent<SpriteRenderer>();
if (sr.sprite == null)
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png");
var rigidBody = go.GetComponent<Rigidbody2D>();
rigidBody.bodyType = RigidbodyType2D.Static;
var boxCollider2D = go.GetComponent<BoxCollider2D>();
boxCollider2D.size = sr.sprite.rect.size / sr.sprite.pixelsPerUnit;
}
[MenuItem("GameObject/2D Object/Physics/Dynamic Sprite", priority = (int)PhysicsGameObjectMenuPriority.DynamicSprite)]
static void GameObjectCreatePhysicsDynamicSprite(MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject("Dynamic Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(CircleCollider2D), typeof(Rigidbody2D)});
var sr = go.GetComponent<SpriteRenderer>();
if (sr.sprite == null)
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png");
var rigidBody = go.GetComponent<Rigidbody2D>();
rigidBody.bodyType = RigidbodyType2D.Dynamic;
}
[MenuItem("GameObject/2D Object/Sprite Mask", priority = (int)SpriteMaskGameObjectMenuPriority.SpriteMask)]
static void GameObjectCreateSpriteMask(MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject("Sprite Mask", menuCommand, new[] {typeof(SpriteMask)});
go.GetComponent<SpriteMask>().sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/CircleMask.png");
}
}
}