567 lines
19 KiB
C#
567 lines
19 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Jobs;
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using UnityEngine.Internal;
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using Unity.Burst;
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using System.Runtime.CompilerServices;
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namespace Unity.Collections
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{
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/// <summary>
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/// An unordered, expandable set of unique values.
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/// </summary>
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/// <remarks>
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/// Not suitable for parallel write access. Use <see cref="NativeParallelHashSet{T}"/> instead.
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/// </remarks>
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/// <typeparam name="T">The type of the values.</typeparam>
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[StructLayout(LayoutKind.Sequential)]
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[NativeContainer]
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[DebuggerTypeProxy(typeof(NativeHashSetDebuggerTypeProxy<>))]
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[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
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public unsafe struct NativeHashSet<T>
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: INativeDisposable
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, IEnumerable<T> // Used by collection initializers.
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where T : unmanaged, IEquatable<T>
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{
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[NativeDisableUnsafePtrRestriction]
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internal HashMapHelper<T>* m_Data;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal AtomicSafetyHandle m_Safety;
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeHashSet<T>>();
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#endif
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/// <summary>
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/// Initializes and returns an instance of NativeParallelHashSet.
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/// </summary>
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/// <param name="initialCapacity">The number of values that should fit in the initial allocation.</param>
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/// <param name="allocator">The allocator to use.</param>
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public NativeHashSet(int initialCapacity, AllocatorManager.AllocatorHandle allocator)
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{
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m_Data = HashMapHelper<T>.Alloc(initialCapacity, 0, HashMapHelper<T>.kMinimumCapacity, allocator);
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
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if (UnsafeUtility.IsNativeContainerType<T>())
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AtomicSafetyHandle.SetNestedContainer(m_Safety, true);
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CollectionHelper.SetStaticSafetyId<NativeHashSet<T>>(ref m_Safety, ref s_staticSafetyId.Data);
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AtomicSafetyHandle.SetBumpSecondaryVersionOnScheduleWrite(m_Safety, true);
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#endif
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}
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/// <summary>
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/// Whether this set is empty.
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/// </summary>
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/// <value>True if this set is empty or if the set has not been constructed.</value>
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public readonly bool IsEmpty
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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if (!IsCreated)
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{
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return true;
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}
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CheckRead();
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return m_Data->IsEmpty;
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}
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}
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/// <summary>
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/// Returns the current number of values in this set.
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/// </summary>
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/// <returns>The current number of values in this set.</returns>
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public readonly int Count
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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CheckRead();
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return m_Data->Count;
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}
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}
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/// <summary>
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/// The number of values that fit in the current allocation.
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/// </summary>
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/// <value>The number of values that fit in the current allocation.</value>
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/// <param name="value">A new capacity. Must be larger than current capacity.</param>
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public int Capacity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly get
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{
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CheckRead();
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return m_Data->Capacity;
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}
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set
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{
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CheckWrite();
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m_Data->Resize(value);
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}
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}
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/// <summary>
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/// Whether this set has been allocated (and not yet deallocated).
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/// </summary>
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/// <value>True if this set has been allocated (and not yet deallocated).</value>
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public readonly bool IsCreated
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_Data != null && m_Data->IsCreated;
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}
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/// <summary>
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/// Releases all resources (memory and safety handles).
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/// </summary>
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public void Dispose()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
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{
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AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
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}
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#endif
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if (!IsCreated)
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{
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return;
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CollectionHelper.DisposeSafetyHandle(ref m_Safety);
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#endif
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HashMapHelper<T>.Free(m_Data);
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m_Data = null;
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}
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/// <summary>
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/// Creates and schedules a job that will dispose this set.
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/// </summary>
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/// <param name="inputDeps">A job handle. The newly scheduled job will depend upon this handle.</param>
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/// <returns>The handle of a new job that will dispose this set.</returns>
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public JobHandle Dispose(JobHandle inputDeps)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
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{
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AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
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}
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#endif
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if (!IsCreated)
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{
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return inputDeps;
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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var jobHandle = new NativeHashMapDisposeJob { Data = new NativeHashMapDispose { m_HashMapData = (UnsafeHashMap<int, int>*)m_Data, m_Safety = m_Safety } }.Schedule(inputDeps);
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AtomicSafetyHandle.Release(m_Safety);
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#else
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var jobHandle = new NativeHashMapDisposeJob { Data = new NativeHashMapDispose { m_HashMapData = (UnsafeHashMap<int, int>*)m_Data } }.Schedule(inputDeps);
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#endif
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m_Data = null;
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return jobHandle;
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}
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/// <summary>
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/// Removes all values.
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/// </summary>
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/// <remarks>Does not change the capacity.</remarks>
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public void Clear()
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{
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CheckWrite();
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m_Data->Clear();
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}
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/// <summary>
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/// Adds a new value (unless it is already present).
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/// </summary>
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/// <param name="item">The value to add.</param>
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/// <returns>True if the value was not already present.</returns>
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public bool Add(T item)
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{
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CheckWrite();
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return -1 != m_Data->TryAdd(item);
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}
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/// <summary>
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/// Removes a particular value.
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/// </summary>
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/// <param name="item">The value to remove.</param>
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/// <returns>True if the value was present.</returns>
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public bool Remove(T item)
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{
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CheckWrite();
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return -1 != m_Data->TryRemove(item);
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}
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/// <summary>
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/// Returns true if a particular value is present.
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/// </summary>
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/// <param name="item">The item to look up.</param>
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/// <returns>True if the value was present.</returns>
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public bool Contains(T item)
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{
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CheckRead();
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return -1 != m_Data->Find(item);
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}
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/// <summary>
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/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
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/// </summary>
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public void TrimExcess()
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{
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CheckWrite();
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m_Data->TrimExcess();
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}
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/// <summary>
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/// Returns an array with a copy of this set's values (in no particular order).
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/// </summary>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>An array with a copy of the set's values.</returns>
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public NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)
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{
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CheckRead();
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return m_Data->GetKeyArray(allocator);
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}
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/// <summary>
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/// Returns an enumerator over the values of this set.
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/// </summary>
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/// <returns>An enumerator over the values of this set.</returns>
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public Enumerator GetEnumerator()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(m_Safety);
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var ash = m_Safety;
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AtomicSafetyHandle.UseSecondaryVersion(ref ash);
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#endif
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return new Enumerator
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = ash,
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#endif
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m_Enumerator = new HashMapHelper<T>.Enumerator(m_Data),
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};
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// An enumerator over the values of a set.
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/// </summary>
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/// <remarks>
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/// In an enumerator's initial state, <see cref="Current"/> is invalid.
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/// The first <see cref="MoveNext"/> call advances the enumerator to the first value.
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/// </remarks>
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[NativeContainer]
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[NativeContainerIsReadOnly]
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public struct Enumerator : IEnumerator<T>
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{
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[NativeDisableUnsafePtrRestriction]
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internal HashMapHelper<T>.Enumerator m_Enumerator;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal AtomicSafetyHandle m_Safety;
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#endif
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/// <summary>
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/// Does nothing.
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/// </summary>
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public void Dispose() { }
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/// <summary>
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/// Advances the enumerator to the next value.
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/// </summary>
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/// <returns>True if `Current` is valid to read after the call.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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return m_Enumerator.MoveNext();
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}
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/// <summary>
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/// Resets the enumerator to its initial state.
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/// </summary>
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public void Reset()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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m_Enumerator.Reset();
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}
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/// <summary>
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/// The current value.
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/// </summary>
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/// <value>The current value.</value>
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public T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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return m_Enumerator.GetCurrentKey();
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}
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}
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/// <summary>
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/// Gets the element at the current position of the enumerator in the container.
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/// </summary>
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object IEnumerator.Current => Current;
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}
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/// <summary>
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/// Returns a readonly version of this NativeHashSet instance.
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/// </summary>
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/// <remarks>ReadOnly containers point to the same underlying data as the NativeHashSet it is made from.</remarks>
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/// <returns>ReadOnly instance for this.</returns>
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public ReadOnly AsReadOnly()
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{
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return new ReadOnly(ref this);
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}
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/// <summary>
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/// A read-only alias for the value of a NativeHashSet. Does not have its own allocated storage.
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/// </summary>
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[NativeContainer]
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[NativeContainerIsReadOnly]
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[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
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public struct ReadOnly
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: IEnumerable<T>
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{
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[NativeDisableUnsafePtrRestriction]
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internal HashMapHelper<T>* m_Data;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle m_Safety;
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ReadOnly>();
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#endif
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internal ReadOnly(ref NativeHashSet<T> data)
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{
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m_Data = data.m_Data;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = data.m_Safety;
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CollectionHelper.SetStaticSafetyId<ReadOnly>(ref m_Safety, ref s_staticSafetyId.Data);
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#endif
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}
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/// <summary>
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/// Whether this hash set has been allocated (and not yet deallocated).
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/// </summary>
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/// <value>True if this hash set has been allocated (and not yet deallocated).</value>
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public readonly bool IsCreated
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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CheckRead();
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return m_Data->IsCreated;
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}
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}
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/// <summary>
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/// Whether this hash set is empty.
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/// </summary>
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/// <value>True if this hash set is empty or if the map has not been constructed.</value>
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public readonly bool IsEmpty
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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CheckRead();
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if (!m_Data->IsCreated)
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{
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return true;
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}
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return m_Data->IsEmpty;
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}
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}
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/// <summary>
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/// The current number of items in this hash set.
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/// </summary>
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/// <returns>The current number of items in this hash set.</returns>
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public readonly int Count
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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CheckRead();
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return m_Data->Count;
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}
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}
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/// <summary>
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/// The number of items that fit in the current allocation.
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/// </summary>
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/// <value>The number of items that fit in the current allocation.</value>
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public readonly int Capacity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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CheckRead();
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return m_Data->Capacity;
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}
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}
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/// <summary>
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/// Returns true if a given item is present in this hash set.
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/// </summary>
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/// <param name="item">The item to look up.</param>
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/// <returns>True if the item was present.</returns>
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public readonly bool Contains(T item)
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{
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CheckRead();
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return -1 != m_Data->Find(item);
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}
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/// <summary>
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/// Returns an array with a copy of all this hash set's items (in no particular order).
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/// </summary>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>An array with a copy of all this hash set's items (in no particular order).</returns>
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public readonly NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator)
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{
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CheckRead();
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return m_Data->GetKeyArray(allocator);
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}
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/// <summary>
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/// Returns an enumerator over the items of this hash set.
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/// </summary>
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/// <returns>An enumerator over the items of this hash set.</returns>
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public readonly Enumerator GetEnumerator()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(m_Safety);
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var ash = m_Safety;
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AtomicSafetyHandle.UseSecondaryVersion(ref ash);
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#endif
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return new Enumerator
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = ash,
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#endif
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m_Enumerator = new HashMapHelper<T>.Enumerator(m_Data),
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};
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly void CheckRead()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly void CheckRead()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void CheckWrite()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckWriteAndBumpSecondaryVersion(m_Safety);
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#endif
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}
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}
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sealed internal unsafe class NativeHashSetDebuggerTypeProxy<T>
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where T : unmanaged, IEquatable<T>
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{
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HashMapHelper<T>* Data;
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public NativeHashSetDebuggerTypeProxy(NativeHashSet<T> data)
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{
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Data = data.m_Data;
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}
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public List<T> Items
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{
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get
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{
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if (Data == null)
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{
|
|
return default;
|
|
}
|
|
|
|
var result = new List<T>();
|
|
using (var items = Data->GetKeyArray(Allocator.Temp))
|
|
{
|
|
for (var k = 0; k < items.Length; ++k)
|
|
{
|
|
result.Add(items[k]);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
}
|