137 lines
4.7 KiB
C#
137 lines
4.7 KiB
C#
using System;
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namespace UnityEngine.Rendering
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{
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public partial class DebugUI
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{
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// Root panel class - we don't want to extend Container here because we need a clear
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// separation between debug panels and actual widgets
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/// <summary>
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/// Root panel class.
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/// </summary>
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public class Panel : IContainer, IComparable<Panel>
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{
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/// <summary>
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/// Widget flags for this panel.
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/// </summary>
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public Flags flags { get; set; }
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/// <summary>
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/// Display name of the panel.
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/// </summary>
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public string displayName { get; set; }
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/// <summary>
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/// Group index of the panel.
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/// </summary>
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public int groupIndex { get; set; }
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/// <summary>
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/// Path of the panel.
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/// </summary>
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public string queryPath { get { return displayName; } }
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/// <summary>
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/// Specify if the panel is editor only.
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/// </summary>
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public bool isEditorOnly { get { return (flags & Flags.EditorOnly) != 0; } }
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/// <summary>
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/// Specify if the panel is runtime only.
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/// </summary>
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public bool isRuntimeOnly { get { return (flags & Flags.RuntimeOnly) != 0; } }
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/// <summary>
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/// Returns true if the panel is inactive in the editor.
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/// </summary>
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public bool isInactiveInEditor { get { return (isRuntimeOnly && !Application.isPlaying); } }
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/// <summary>
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/// Returns true if the panel should always be updated.
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/// </summary>
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public bool editorForceUpdate { get { return (flags & Flags.EditorForceUpdate) != 0; } }
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/// <summary>
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/// List of children.
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/// </summary>
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public ObservableList<Widget> children { get; private set; }
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/// <summary>
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/// Callback used when the panel is set dirty.
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/// </summary>
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public event Action<Panel> onSetDirty = delegate { };
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/// <summary>
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/// Constructor.
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/// </summary>
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public Panel()
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{
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children = new ObservableList<Widget>();
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children.ItemAdded += OnItemAdded;
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children.ItemRemoved += OnItemRemoved;
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}
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/// <summary>
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/// Callback used when a child is added.
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/// </summary>
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/// <param name="sender">Sender widget.</param>
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/// <param name="e">List of added children.</param>
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protected virtual void OnItemAdded(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
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{
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if (e.item != null)
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{
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e.item.panel = this;
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e.item.parent = this;
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}
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SetDirty();
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}
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/// <summary>
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/// Callback used when a child is removed.
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/// </summary>
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/// <param name="sender">Sender widget.</param>
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/// <param name="e">List of removed children.</param>
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protected virtual void OnItemRemoved(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
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{
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if (e.item != null)
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{
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e.item.panel = null;
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e.item.parent = null;
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}
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SetDirty();
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}
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/// <summary>
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/// Set the panel dirty.
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/// </summary>
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public void SetDirty()
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{
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int numChildren = children.Count;
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for (int i = 0; i < numChildren; i++)
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children[i].GenerateQueryPath();
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onSetDirty(this);
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}
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/// <summary>
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/// Returns the hash code of the panel.
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/// </summary>
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/// <returns>Hash code of the panel.</returns>
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public override int GetHashCode()
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{
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int hash = 17;
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hash = hash * 23 + displayName.GetHashCode();
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int numChildren = children.Count;
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for (int i = 0; i < numChildren; i++)
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hash = hash * 23 + children[i].GetHashCode();
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return hash;
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}
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/// <summary>
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/// Comparison function.
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/// </summary>
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/// <param name="other">Panel to compare to.</param>
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/// <returns>True if the panels share the same group index.</returns>
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int IComparable<Panel>.CompareTo(Panel other) => other == null ? 1 : groupIndex.CompareTo(other.groupIndex);
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}
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}
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}
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