Rasagar/Library/PackageCache/com.unity.render-pipelines.core/Runtime/Debugging/DebugUI.Panel.cs
2024-08-26 23:07:20 +03:00

137 lines
4.7 KiB
C#

using System;
namespace UnityEngine.Rendering
{
public partial class DebugUI
{
// Root panel class - we don't want to extend Container here because we need a clear
// separation between debug panels and actual widgets
/// <summary>
/// Root panel class.
/// </summary>
public class Panel : IContainer, IComparable<Panel>
{
/// <summary>
/// Widget flags for this panel.
/// </summary>
public Flags flags { get; set; }
/// <summary>
/// Display name of the panel.
/// </summary>
public string displayName { get; set; }
/// <summary>
/// Group index of the panel.
/// </summary>
public int groupIndex { get; set; }
/// <summary>
/// Path of the panel.
/// </summary>
public string queryPath { get { return displayName; } }
/// <summary>
/// Specify if the panel is editor only.
/// </summary>
public bool isEditorOnly { get { return (flags & Flags.EditorOnly) != 0; } }
/// <summary>
/// Specify if the panel is runtime only.
/// </summary>
public bool isRuntimeOnly { get { return (flags & Flags.RuntimeOnly) != 0; } }
/// <summary>
/// Returns true if the panel is inactive in the editor.
/// </summary>
public bool isInactiveInEditor { get { return (isRuntimeOnly && !Application.isPlaying); } }
/// <summary>
/// Returns true if the panel should always be updated.
/// </summary>
public bool editorForceUpdate { get { return (flags & Flags.EditorForceUpdate) != 0; } }
/// <summary>
/// List of children.
/// </summary>
public ObservableList<Widget> children { get; private set; }
/// <summary>
/// Callback used when the panel is set dirty.
/// </summary>
public event Action<Panel> onSetDirty = delegate { };
/// <summary>
/// Constructor.
/// </summary>
public Panel()
{
children = new ObservableList<Widget>();
children.ItemAdded += OnItemAdded;
children.ItemRemoved += OnItemRemoved;
}
/// <summary>
/// Callback used when a child is added.
/// </summary>
/// <param name="sender">Sender widget.</param>
/// <param name="e">List of added children.</param>
protected virtual void OnItemAdded(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
{
if (e.item != null)
{
e.item.panel = this;
e.item.parent = this;
}
SetDirty();
}
/// <summary>
/// Callback used when a child is removed.
/// </summary>
/// <param name="sender">Sender widget.</param>
/// <param name="e">List of removed children.</param>
protected virtual void OnItemRemoved(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
{
if (e.item != null)
{
e.item.panel = null;
e.item.parent = null;
}
SetDirty();
}
/// <summary>
/// Set the panel dirty.
/// </summary>
public void SetDirty()
{
int numChildren = children.Count;
for (int i = 0; i < numChildren; i++)
children[i].GenerateQueryPath();
onSetDirty(this);
}
/// <summary>
/// Returns the hash code of the panel.
/// </summary>
/// <returns>Hash code of the panel.</returns>
public override int GetHashCode()
{
int hash = 17;
hash = hash * 23 + displayName.GetHashCode();
int numChildren = children.Count;
for (int i = 0; i < numChildren; i++)
hash = hash * 23 + children[i].GetHashCode();
return hash;
}
/// <summary>
/// Comparison function.
/// </summary>
/// <param name="other">Panel to compare to.</param>
/// <returns>True if the panels share the same group index.</returns>
int IComparable<Panel>.CompareTo(Panel other) => other == null ? 1 : groupIndex.CompareTo(other.groupIndex);
}
}
}