24 lines
751 B
C#
24 lines
751 B
C#
using System;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Implement this interface on every post process volumes
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/// </summary>
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public interface IPostProcessComponent
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{
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/// <summary>
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/// Tells if the post process needs to be rendered or not.
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/// </summary>
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/// <returns><c>true</c> if the effect should be rendered, <c>false</c> otherwise.</returns>
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bool IsActive();
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/// <summary>
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/// Tells if the post process can run the effect on-tile or if it needs a full pass.
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/// </summary>
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/// <returns>True if it can run on-tile, otherwise false.</returns>
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[Obsolete("Unused #from(2023.1)", false)]
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bool IsTileCompatible() => false;
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}
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}
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