181 lines
6.3 KiB
C#
181 lines
6.3 KiB
C#
using System.Diagnostics;
|
|
using UnityEngine.Scripting.APIUpdating;
|
|
|
|
namespace UnityEngine.Rendering.RenderGraphModule
|
|
{
|
|
/// <summary>
|
|
/// Graphics Buffer resource handle.
|
|
/// </summary>
|
|
[DebuggerDisplay("Buffer ({handle.index})")]
|
|
[MovedFrom(true, "UnityEngine.Experimental.Rendering.RenderGraphModule", "UnityEngine.Rendering.RenderGraphModule")]
|
|
public struct BufferHandle
|
|
{
|
|
// Minor Warning: This calls the zeroing constructor this means that the embedded ResourceHandle struct will also be zero-ed
|
|
// which then means ResourceHandle.type will be set to zero == Texture. As this is an "invalid" bufferhandle I guess setting it
|
|
// to type texture just makes it even more properly invalid and not a big issue. But something to keep in mind for tooling/logging.
|
|
private static BufferHandle s_NullHandle = new BufferHandle();
|
|
|
|
/// <summary>
|
|
/// Returns a null graphics buffer handle
|
|
/// </summary>
|
|
/// <value>A null graphics buffer handle.</value>
|
|
public static BufferHandle nullHandle { get { return s_NullHandle; } }
|
|
|
|
internal ResourceHandle handle;
|
|
|
|
internal BufferHandle(in ResourceHandle h) { handle = h; }
|
|
|
|
internal BufferHandle(int handle, bool shared = false) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.Buffer, shared); }
|
|
|
|
/// <summary>
|
|
/// Cast to GraphicsBuffer
|
|
/// </summary>
|
|
/// <param name="buffer">Input BufferHandle</param>
|
|
/// <returns>Resource as a Graphics Buffer.</returns>
|
|
public static implicit operator GraphicsBuffer(BufferHandle buffer) => buffer.IsValid() ? RenderGraphResourceRegistry.current.GetBuffer(buffer) : null;
|
|
|
|
/// <summary>
|
|
/// Return true if the handle is valid.
|
|
/// </summary>
|
|
/// <returns>True if the handle is valid.</returns>
|
|
public bool IsValid() => handle.IsValid();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Descriptor used to create graphics buffer resources
|
|
/// </summary>
|
|
public struct BufferDesc
|
|
{
|
|
///<summary>Number of elements in the buffer..</summary>
|
|
public int count;
|
|
///<summary>Size of one element in the buffer. Has to match size of buffer type in the shader.</summary>
|
|
public int stride;
|
|
/// <summary>Graphics Buffer name.</summary>
|
|
public string name;
|
|
/// <summary>The intended usage of a GraphicsBuffer.</summary>
|
|
public GraphicsBuffer.Target target;
|
|
/// <summary>The intended update mode of a GraphicsBuffer.</summary>
|
|
public GraphicsBuffer.UsageFlags usageFlags;
|
|
|
|
/// <summary>
|
|
/// BufferDesc constructor.
|
|
/// </summary>
|
|
/// <param name="count">Number of elements in the buffer.</param>
|
|
/// <param name="stride">Size of one element in the buffer.</param>
|
|
public BufferDesc(int count, int stride)
|
|
: this()
|
|
{
|
|
this.count = count;
|
|
this.stride = stride;
|
|
this.target = GraphicsBuffer.Target.Structured;
|
|
this.usageFlags = GraphicsBuffer.UsageFlags.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// BufferDesc constructor.
|
|
/// </summary>
|
|
/// <param name="count">Number of elements in the buffer.</param>
|
|
/// <param name="stride">Size of one element in the buffer.</param>
|
|
/// <param name="target">Type of the buffer.</param>
|
|
public BufferDesc(int count, int stride, GraphicsBuffer.Target target)
|
|
: this()
|
|
{
|
|
this.count = count;
|
|
this.stride = stride;
|
|
this.target = target;
|
|
this.usageFlags = GraphicsBuffer.UsageFlags.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Hash function
|
|
/// </summary>
|
|
/// <returns>The texture descriptor hash.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hashCode = 17;
|
|
|
|
hashCode = hashCode * 23 + count;
|
|
hashCode = hashCode * 23 + stride;
|
|
hashCode = hashCode * 23 + (int)target;
|
|
hashCode = hashCode * 23 + (int)usageFlags;
|
|
|
|
return hashCode;
|
|
}
|
|
}
|
|
|
|
|
|
[DebuggerDisplay("BufferResource ({desc.name})")]
|
|
class BufferResource : RenderGraphResource<BufferDesc, GraphicsBuffer>
|
|
{
|
|
public override string GetName()
|
|
{
|
|
if (imported)
|
|
return "ImportedGraphicsBuffer"; // No getter for graphics buffer name.
|
|
else
|
|
return desc.name;
|
|
}
|
|
|
|
public override int GetDescHashCode() { return desc.GetHashCode(); }
|
|
|
|
public override void CreateGraphicsResource()
|
|
{
|
|
var name = GetName();
|
|
graphicsResource = new GraphicsBuffer(desc.target, desc.usageFlags, desc.count, desc.stride);
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
graphicsResource.name = name == "" ? $"RenderGraphBuffer_{desc.count}_{desc.stride}_{desc.target}" : name;
|
|
#endif
|
|
}
|
|
|
|
public override void UpdateGraphicsResource()
|
|
{
|
|
if (graphicsResource != null)
|
|
graphicsResource.name = GetName();
|
|
}
|
|
|
|
public override void ReleaseGraphicsResource()
|
|
{
|
|
if (graphicsResource != null)
|
|
graphicsResource.Release();
|
|
base.ReleaseGraphicsResource();
|
|
}
|
|
|
|
public override void LogCreation(RenderGraphLogger logger)
|
|
{
|
|
logger.LogLine($"Created GraphicsBuffer: {desc.name}");
|
|
}
|
|
|
|
public override void LogRelease(RenderGraphLogger logger)
|
|
{
|
|
logger.LogLine($"Released GraphicsBuffer: {desc.name}");
|
|
}
|
|
}
|
|
|
|
class BufferPool : RenderGraphResourcePool<GraphicsBuffer>
|
|
{
|
|
protected override void ReleaseInternalResource(GraphicsBuffer res)
|
|
{
|
|
res.Release();
|
|
}
|
|
|
|
protected override string GetResourceName(in GraphicsBuffer res)
|
|
{
|
|
return "GraphicsBufferNameNotAvailable"; // GraphicsBuffer.name is a setter only :(
|
|
}
|
|
|
|
protected override long GetResourceSize(in GraphicsBuffer res)
|
|
{
|
|
return res.count * res.stride;
|
|
}
|
|
|
|
override protected string GetResourceTypeName()
|
|
{
|
|
return "GraphicsBuffer";
|
|
}
|
|
|
|
override protected int GetSortIndex(GraphicsBuffer res)
|
|
{
|
|
return res.GetHashCode();
|
|
}
|
|
}
|
|
}
|