Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/Custom-Pass-Frame-Debugger.md
2024-08-26 23:07:20 +03:00

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Viewing a Custom Pass in the Frame Debugger

You can use the Frame Debugger to examine every draw call you issued in the Custom Pass. To find your pass, look for the name you gave your Custom Pass in the Custom Pass Volume component.

In this example, the Custom Pass is called My Outline Pass. The Frame Debug window (menu:

Window > Analysis > Frame Debugger) displays the steps that My Outline Pass executes in the left window, highlighted in the image below:

To learn more about the Frame Debugger, see the Frame Debugger documentation.