16 lines
1.1 KiB
Markdown
16 lines
1.1 KiB
Markdown
# Upgrading from HDRP 12.x to 13.x
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In the High Definition Render Pipeline (HDRP), some features work differently between major versions. This document helps you upgrade HDRP from 12.x to 13.x.
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## Color Grading
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ACEScg is now the default color space for color grading HDRP projects. When you upgrade a project from an earlier version of HDRP, that project's color space for grading automatically changes to ACEScg. To revert your project's grading color space to sRGB, navigate to **Edit > Project Settings > Graphics > [HDRP Global Settings](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@13.0/manual/Default-Settings-Window.html)** > Color Grading Space.
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## Distortion Blur on shaderGraph Unlit
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The default value of "Distortion Blur" is now 0 according to the documentation.
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## HDRenderPipeline Asset
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When building project, the shader variant stripper no longer take into account automatically HDRenderPipeline Asset located in Resources folder that aren't referenced by Scene or Quality Settings.
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To have the shader variant stripper continuing to use those assets, add a label **"HDRP:IncludeInBuild"** on the assets.
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