Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/build-test-and-deploy.md
2024-08-26 23:07:20 +03:00

18 lines
991 B
Markdown

# Build, test and deploy
Configure a build, and publish and debug a project in the High Definition Render Pipeline (HDRP).
|Page|Description|
|-|-|
|[Use the Rendering Debugger](use-the-rendering-debugger.md)|Use the Rendering Debugger and its debugging and visualization tools to help you understand and solve issues in your project.|
|[Add controls to the Rendering Debugger](add-controls-to-the-rendering-debugger.md)|Customize the Rendering Debugger with your own controls and scripts, to visualize your project's lighting, rendering or material properties.|
## Additional resources
- [Configure build settings for different platforms](configure-build-settings-for-different-platforms.md)
- [Platform configuration](platform-configuration.md)
- [Test and debug materials](test-and-debug-materials.md)
- [View a Custom Pass in the Frame Debugger](Custom-Pass-Frame-Debugger.md)
- [Debug ray tracing effects](Ray-Tracing-Debug.md)
- [Reduce shader variants](reduce-shader-variants.md)