Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/fullscreen.md
2024-08-26 23:07:20 +03:00

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# Fullscreen material
Use the Fullscreen shader in the High Definition Render Pipeline (HDRP) to create a custom effect that appears over the entire screen view. You can use this to create custom post-process and custom pass effects.
|Page|Description|
|-|-|
|[Understand Fullscreen materials](understand-fullscreen-materials.md)|Learn about Fullscreen materials in HDRP.|
|[Create a Fullscreen material](create-a-fullscreen-material.md)|Create a Fullscreen Shader Graph or use sample Fullscreen shaders.|