Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/unlit-master-stack-reference.md
2024-08-26 23:07:20 +03:00

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Unlit Master Stack reference

You can modify the properties of an Unlit Shader Graph in the Unlit Master Stack.

Refer to Unlit material for more information.

Contexts

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Vertex Context

Default

When you create a new Unlit Master Stack, the Vertex Context contains the following Blocks by default:

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Property Description Setting Dependency Default Value

Relevant

Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Vertex Context:

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Property Description Setting Dependency Default Value

Fragment Context

Default

When you create a new Unlit Master Stack, the Fragment Context contains the following Blocks by default:

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Property Description Setting Dependency Default Value

Relevant

Depending on the Graph Settings you use, Shader Graph can add the following Blocks to the Fragment Context:

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Property Description Setting Dependency Default Value

Graph Settings

Surface Options

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Property Description

Distortion

This set of settings only appears if you set Surface Type to Transparent.

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Property Description

Advanced Options

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Property Description

Other top level settings

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Property Description