175 lines
5.0 KiB
Markdown
175 lines
5.0 KiB
Markdown
# Unlit Master Stack reference
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You can modify the properties of an Unlit Shader Graph in the Unlit Master Stack.
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Refer to [Unlit material](unlit-material.md) for more information.
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## Contexts
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[!include[](snippets/master-stacks-contexts-intro.md)]
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### Vertex Context
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#### Default
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When you create a new Unlit Master Stack, the Vertex Context contains the following Blocks by default:
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<table>
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<tr>
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<th>Property</th>
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<th>Description</th>
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<th>Setting Dependency</th>
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<th>Default Value</th>
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</tr>
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[!include[](snippets/shader-graph-blocks/vertex-position.md)]
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[!include[](snippets/shader-graph-blocks/vertex-normal.md)]
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[!include[](snippets/shader-graph-blocks/vertex-tangent.md)]
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</table>
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#### Relevant
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Depending on the [Graph Settings](#graph-settings) you use, Shader Graph can add the following Blocks to the Vertex Context:
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<table>
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<tr>
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<th>Property</th>
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<th>Description</th>
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<th>Setting Dependency</th>
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<th>Default Value</th>
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</tr>
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[!include[](snippets/shader-graph-blocks/tessellation-factor.md)]
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[!include[](snippets/shader-graph-blocks/tessellation-displacement.md)]
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</table>
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### Fragment Context
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#### Default
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When you create a new Unlit Master Stack, the Fragment Context contains the following Blocks by default:
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<table>
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<tr>
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<th>Property</th>
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<th>Description</th>
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<th>Setting Dependency</th>
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<th>Default Value</th>
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</tr>
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[!include[](snippets/shader-graph-blocks/base-color.md)]
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[!include[](snippets/shader-graph-blocks/emission.md)]
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[!include[](snippets/shader-graph-blocks/alpha.md)]
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</table>
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#### Relevant
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Depending on the [Graph Settings](#graph-settings) you use, Shader Graph can add the following Blocks to the Fragment Context:
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<table>
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<tr>
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<th>Property</th>
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<th>Description</th>
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<th>Setting Dependency</th>
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<th>Default Value</th>
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</tr>
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[!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)]
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[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)]
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[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)]
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[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)]
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[!include[](snippets/shader-graph-blocks/depth-offset.md)]
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[!include[](snippets/shader-graph-blocks/distortion.md)]
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[!include[](snippets/shader-graph-blocks/distortion-blur.md)]
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[!include[](snippets/shader-graph-blocks/shadow-tint.md)]
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</table>
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## Graph Settings
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### Surface Options
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<table>
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<thead>
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<tr>
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<th>Property</th>
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<th></th>
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<th></th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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[!include[](snippets/shader-properties/surface-options/surface-type.md)]
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[!include[](snippets/shader-properties/surface-options/rendering-pass.md)]
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[!include[](snippets/shader-properties/surface-options/blending-mode.md)]
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[!include[](snippets/shader-properties/surface-options/receive-fog.md)]
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[!include[](snippets/shader-properties/surface-options/depth-test.md)]
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[!include[](snippets/shader-properties/surface-options/depth-write.md)]
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[!include[](snippets/shader-properties/surface-options/cull-mode.md)]
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[!include[](snippets/shader-properties/surface-options/sorting-priority.md)]
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[!include[](snippets/shader-properties/surface-options/back-then-front-rendering.md)]
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[!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)]
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[!include[](snippets/shader-properties/surface-options/transparent-depth-postpass.md)]
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[!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)]
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[!include[](snippets/shader-properties/surface-options/alpha-clipping.md)]
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[!include[](snippets/shader-properties/surface-options/use-shadow-threshold.md)]
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[!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)]
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[!include[](snippets/shader-properties/surface-options/exclude-from-taau.md)]
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[!include[](snippets/shader-properties/surface-options/double-sided.md)]
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[!include[](snippets/shader-properties/surface-options/ss-depth-offset.md)]
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[!include[](snippets/shader-properties/surface-options/conservative-depth-offset.md)]
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[!include[](snippets/shader-properties/surface-options/velocity.md)]
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[!include[](snippets/shader-properties/surface-options/tessellation.md)]
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[!include[](snippets/shader-properties/surface-options/shadow-matte.md)]
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</tbody>
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</table>
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### Distortion
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This set of settings only appears if you set **Surface Type** to **Transparent**.
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<table>
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<tr>
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<th>Property</th>
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<th>Description</th>
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</tr>
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[!include[](snippets/shader-properties/distortion/distortion.md)]
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[!include[](snippets/shader-properties/distortion/distortion-blend-mode.md)]
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[!include[](snippets/shader-properties/distortion/distortion-depth-test.md)]
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[!include[](snippets/shader-properties/distortion/distortion-only.md)]
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</table>
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### Advanced Options
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<table>
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<tr>
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<th>Property</th>
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<th>Description</th>
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</tr>
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[!include[](snippets/shader-properties/advanced-options/support-lod-crossfade.md)]
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[!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]
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</table>
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### Other top level settings
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<table>
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<tr>
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<th>Property</th>
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<th>Description</th>
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</tr>
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[!include[](snippets/shader-properties/support-vfx-graph.md)]
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[!include[](snippets/shader-properties/support-high-quality-line-rendering.md)]
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</table>
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