Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/use-shader-graph-to-create-hdrp-shaders.md
2024-08-26 23:07:20 +03:00

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# Use Shader Graph to create HDRP shaders
The HDRP-specific material types you can create with Shader Graph.
## Master Stacks in HDRP
Each material type page contains information on which settings the material type adds to the Graph Settings menu, and which Blocks the material type adds to the Master Stack by default. The list of material type pages is as follows:
* [Decal Master Stack](decal-master-stack-reference.md)
* [Eye Master Stack](eye-master-stack-reference.md)
* [Fabric Master Stack](fabric-master-stack-reference.md)
* [Fullscreen Master Stack](fullscreen-master-stack-reference.md)
* [Hair Master Stack](hair-master-stack-reference.md)
* [Lit Master Stack](lit-master-stack-reference.md)
* [StackLit Master Stack](stacklit-master-stack-reference.md)
* [Unlit Master Stack](unlit-master-stack-reference.md)
* [Canvas Master Stack](canvas-master-stack-reference.md)