36 lines
1.6 KiB
C#
36 lines
1.6 KiB
C#
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// A volume component that holds settings for the Panini Projection effect.
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/// </summary>
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[Serializable, VolumeComponentMenu("Post-processing/Panini Projection")]
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[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
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[HDRPHelpURL("Post-Processing-Panini-Projection")]
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public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
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{
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/// <summary>
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/// Controls the panini projection distance. This controls the strength of the distorion.
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/// </summary>
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[Tooltip("Controls the panini projection distance. This controls the strength of the distorion.")]
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public ClampedFloatParameter distance = new ClampedFloatParameter(0f, 0f, 1f);
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/// <summary>
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/// Controls how much cropping HDRP applies to the screen with the panini projection effect. A value of 1 crops the distortion to the edge of the screen.
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/// </summary>
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[Tooltip("Controls how much cropping HDRP applies to the screen with the panini projection effect. A value of 1 crops the distortion to the edge of the screen.")]
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[Indent]
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public ClampedFloatParameter cropToFit = new ClampedFloatParameter(1f, 0f, 1f);
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/// <summary>
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/// Tells if the effect needs to be rendered or not.
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/// </summary>
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/// <returns><c>true</c> if the effect should be rendered, <c>false</c> otherwise.</returns>
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public bool IsActive()
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{
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return distance.value > 0f;
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}
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}
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}
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