Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Tonemapping.cs.hlsl
2024-08-26 23:07:20 +03:00

18 lines
472 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef TONEMAPPING_CS_HLSL
#define TONEMAPPING_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.TonemappingMode: static fields
//
#define TONEMAPPINGMODE_NONE (0)
#define TONEMAPPINGMODE_NEUTRAL (1)
#define TONEMAPPINGMODE_ACES (2)
#define TONEMAPPINGMODE_CUSTOM (3)
#define TONEMAPPINGMODE_EXTERNAL (4)
#endif