103 lines
3.3 KiB
Plaintext
103 lines
3.3 KiB
Plaintext
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
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#pragma kernel KMainColor MAIN=KMainColor CTYPE=float3
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#pragma kernel KMainColorAlpha MAIN=KMainColorAlpha CTYPE=float4
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#pragma kernel KMainCoC MAIN=KMainCoC CTYPE=float
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#pragma kernel KMainColorCopy MAIN=KMainColorCopy CTYPE=float3 COPY_MIP0
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#pragma kernel KMainColorCopyAlpha MAIN=KMainColorCopyAlpha CTYPE=float4 COPY_MIP0
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RW_TEXTURE2D_X(CTYPE, _InputTexture);
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#ifdef COPY_MIP0
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RW_TEXTURE2D_X(CTYPE, _OutputTexture);
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#endif
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RW_TEXTURE2D_X(CTYPE, _OutputMip1);
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RW_TEXTURE2D_X(CTYPE, _OutputMip2);
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RW_TEXTURE2D_X(CTYPE, _OutputMip3);
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RW_TEXTURE2D_X(CTYPE, _OutputMip4);
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groupshared CTYPE gs_cache[64];
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void StorePixel(uint index, CTYPE color)
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{
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gs_cache[index] = color;
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}
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CTYPE LoadPixel(uint index)
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{
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return gs_cache[index];
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}
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#define GROUP_SIZE 8
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// Generate four mips in one pass
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[numthreads(GROUP_SIZE, GROUP_SIZE, 1)]
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void MAIN(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupIndex : SV_GroupIndex)
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{
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UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z);
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uint2 ul = dispatchThreadId.xy << 1u;
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// First mip
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CTYPE color = _InputTexture[COORD_TEXTURE2D_X(ul)];
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#ifdef COPY_MIP0
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_OutputTexture[COORD_TEXTURE2D_X(ul)] = _InputTexture[COORD_TEXTURE2D_X(ul)];
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_OutputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 0u))] = _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 0u))];
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_OutputTexture[COORD_TEXTURE2D_X(ul + uint2(0u, 1u))] = _InputTexture[COORD_TEXTURE2D_X(ul + uint2(0u, 1u))];
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_OutputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 1u))] = _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 1u))];
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#endif
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color += _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 0u))];
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color += _InputTexture[COORD_TEXTURE2D_X(ul + uint2(0u, 1u))];
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color += _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 1u))];
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color *= 0.25;
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StorePixel(groupIndex, color);
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_OutputMip1[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = color;
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GroupMemoryBarrierWithGroupSync();
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// Second mip - checks that X and Y are even
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if ((groupIndex & 0x9) == 0)
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{
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color += LoadPixel(groupIndex + 1u);
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color += LoadPixel(groupIndex + 8u);
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color += LoadPixel(groupIndex + 9u);
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color *= 0.25;
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StorePixel(groupIndex, color);
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_OutputMip2[COORD_TEXTURE2D_X(dispatchThreadId.xy / 2u)] = color;
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}
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GroupMemoryBarrierWithGroupSync();
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// Third mip - checks that X and Y are multiples of four
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if ((groupIndex & 0x1b) == 0)
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{
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color += LoadPixel(groupIndex + 2u);
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color += LoadPixel(groupIndex + 16u);
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color += LoadPixel(groupIndex + 18u);
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color *= 0.25;
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StorePixel(groupIndex, color);
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_OutputMip3[COORD_TEXTURE2D_X(dispatchThreadId.xy / 4u)] = color;
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}
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GroupMemoryBarrierWithGroupSync();
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// Last mip - only one thread
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if (groupIndex == 0)
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{
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color += LoadPixel(groupIndex + 4u);
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color += LoadPixel(groupIndex + 32u);
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color += LoadPixel(groupIndex + 36u);
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color *= 0.25;
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_OutputMip4[COORD_TEXTURE2D_X(dispatchThreadId.xy / 8u)] = color;
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}
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}
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