Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDDynamicResolutionPlatformCapabilities.cs
2024-08-26 23:07:20 +03:00

30 lines
951 B
C#

using UnityEngine;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Contains utility methods for HDRP to query DRS Capabilities.
/// </summary>
public static class HDDynamicResolutionPlatformCapabilities
{
/// <summary>
/// True if the render pipeline detected DLSS capable platform. False otherwise.
/// </summary>
public static bool DLSSDetected { get { return m_DLSSDetected; } }
/// <summary>
/// True if the render pipeline detected FSR2 capable platform. False otherwise.
/// </summary>
public static bool FSR2Detected { get { return m_FSR2Detected; } }
private static bool m_DLSSDetected = false;
private static bool m_FSR2Detected = false;
internal static void SetupFeatures()
{
m_DLSSDetected = DLSSPass.SetupFeature();
m_FSR2Detected = FSR2Pass.SetupFeature();
}
}
}