68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
namespace UnityEngine.Rendering.HighDefinition
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{
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public partial class HDRenderPipelineAsset
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{
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#region Materials
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#if UNITY_EDITOR
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private HDRenderPipelineEditorMaterials defaultMaterials => GraphicsSettings.GetRenderPipelineSettings<HDRenderPipelineEditorMaterials>();
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/// <summary>HDRP default material.</summary>
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public override Material defaultMaterial => defaultMaterials?.defaultMaterial;
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/// <summary>HDRP default Decal material.</summary>
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public Material GetDefaultDecalMaterial() => defaultMaterials?.defaultDecalMaterial;
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/// <summary>HDRP default mirror material.</summary>
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public Material GetDefaultMirrorMaterial() => defaultMaterials?.defaultMirrorMaterial;
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/// <summary>HDRP default particles material.</summary>
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public override Material defaultParticleMaterial => defaultMaterials?.defaultParticleMaterial;
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/// <summary>HDRP default terrain material.</summary>
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public override Material defaultTerrainMaterial => defaultMaterials?.defaultTerrainMaterial;
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#endif
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#endregion
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#region Shaders
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/// <summary>HDRP default shader.</summary>
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public override Shader defaultShader =>
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GraphicsSettings.TryGetRenderPipelineSettings<HDRenderPipelineRuntimeShaders>(out var shaders)
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? shaders.defaultShader
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: null;
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#if UNITY_EDITOR
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private HDRenderPipelineEditorShaders defaultShaders => GraphicsSettings.GetRenderPipelineSettings<HDRenderPipelineEditorShaders>();
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#region Autodesk
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/// <summary>HDRP default autodesk interactive shader.</summary>
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public override Shader autodeskInteractiveShader => defaultShaders?.autodeskInteractiveShader;
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/// <summary>HDRP default autodesk interactive transparent shader.</summary>
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public override Shader autodeskInteractiveTransparentShader => defaultShaders?.autodeskInteractiveTransparentShader;
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/// <summary>HDRP default autodesk interactive masked shader.</summary>
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public override Shader autodeskInteractiveMaskedShader => defaultShaders?.autodeskInteractiveMaskedShader;
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#endregion
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#region SpeedTree
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/// <summary>HDRP default speed tree v8 shader</summary>
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public override Shader defaultSpeedTree8Shader => defaultShaders?.defaultSpeedTree8Shader;
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/// <summary>HDRP default speed tree v9 shader</summary>
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public override Shader defaultSpeedTree9Shader => defaultShaders?.defaultSpeedTree9Shader;
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#endregion
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#endif
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#endregion
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}
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}
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