71 lines
2.1 KiB
Plaintext
71 lines
2.1 KiB
Plaintext
Shader "Hidden/HDRP/CompositeLines"
|
|
{
|
|
HLSLINCLUDE
|
|
#pragma target 4.5
|
|
#pragma editor_sync_compilation
|
|
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
|
|
|
|
TEXTURE2D_X(_LineColorTexture);
|
|
TEXTURE2D_X(_LineDepthTexture);
|
|
TEXTURE2D_X(_LineMotionTexture);
|
|
|
|
struct Attributes
|
|
{
|
|
uint vertexID : SV_VertexID;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
Varyings Vert(Attributes input)
|
|
{
|
|
Varyings output;
|
|
UNITY_SETUP_INSTANCE_ID(input);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
|
output.positionCS = GetFullScreenTriangleVertexPosition(input.vertexID);
|
|
return output;
|
|
}
|
|
|
|
void Frag(Varyings input, out float depth : SV_Depth,
|
|
out float4 color : SV_Target0,
|
|
out float4 motion : SV_Target1)
|
|
{
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
|
|
|
|
#if UNITY_UV_STARTS_AT_TOP
|
|
input.positionCS.y = _ScreenParams.y - input.positionCS.y;
|
|
#endif
|
|
|
|
color = LOAD_TEXTURE2D_X(_LineColorTexture, (int2)input.positionCS.xy);
|
|
motion = LOAD_TEXTURE2D_X(_LineMotionTexture, (int2)input.positionCS.xy);
|
|
depth = LOAD_TEXTURE2D_X(_LineDepthTexture, (int2)input.positionCS.xy).x;
|
|
}
|
|
ENDHLSL
|
|
|
|
SubShader
|
|
{
|
|
Tags{ "RenderPipeline" = "HDRenderPipeline" }
|
|
|
|
Pass
|
|
{
|
|
ZWrite On ZTest Less Cull Off
|
|
|
|
Blend 0 One OneMinusSrcAlpha // Color
|
|
Blend 1 One Zero // Motion
|
|
|
|
HLSLPROGRAM
|
|
#pragma vertex Vert
|
|
#pragma fragment Frag
|
|
ENDHLSL
|
|
}
|
|
}
|
|
Fallback Off
|
|
}
|