23 lines
826 B
HLSL
23 lines
826 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef HDRAYTRACINGMANAGER_CS_HLSL
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#define HDRAYTRACINGMANAGER_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.RayTracingRendererFlag: static fields
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//
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#define RAYTRACINGRENDERERFLAG_OPAQUE (1)
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#define RAYTRACINGRENDERERFLAG_CAST_SHADOW_TRANSPARENT (2)
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#define RAYTRACINGRENDERERFLAG_CAST_SHADOW_OPAQUE (4)
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#define RAYTRACINGRENDERERFLAG_CAST_SHADOW (6)
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#define RAYTRACINGRENDERERFLAG_AMBIENT_OCCLUSION (8)
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#define RAYTRACINGRENDERERFLAG_REFLECTION (16)
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#define RAYTRACINGRENDERERFLAG_GLOBAL_ILLUMINATION (32)
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#define RAYTRACINGRENDERERFLAG_RECURSIVE_RENDERING (64)
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#define RAYTRACINGRENDERERFLAG_PATH_TRACING (128)
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#define RAYTRACINGRENDERERFLAG_ALL (255)
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#endif
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