34 lines
1.6 KiB
C#
34 lines
1.6 KiB
C#
namespace UnityEngine.Rendering.HighDefinition
|
|
{
|
|
/// <summary>Properties computed during a frame rendering.</summary>
|
|
public struct RenderOutputProperties
|
|
{
|
|
/// <summary>The size of the output in pixels.</summary>
|
|
public readonly Vector2Int outputSize;
|
|
/// <summary>World to camera matrix. (Right Hand Side).</summary>
|
|
public readonly Matrix4x4 cameraToWorldMatrixRHS;
|
|
/// <summary>Projection matrix.</summary>
|
|
public readonly Matrix4x4 projectionMatrix;
|
|
|
|
/// <summary>Creates a new FrameProperties.</summary>
|
|
/// <param name="outputSize"><see cref="outputSize"/></param>
|
|
/// <param name="cameraToWorldMatrixRhs"><see cref="cameraToWorldMatrixRHS"/></param>
|
|
/// <param name="projectionMatrix"><see cref="projectionMatrix"/></param>
|
|
public RenderOutputProperties(Vector2Int outputSize, Matrix4x4 cameraToWorldMatrixRhs, Matrix4x4 projectionMatrix)
|
|
{
|
|
this.outputSize = outputSize;
|
|
cameraToWorldMatrixRHS = cameraToWorldMatrixRhs;
|
|
this.projectionMatrix = projectionMatrix;
|
|
}
|
|
|
|
/// <summary>Creates a new FrameProperties from an <see cref="HDCamera"/>.</summary>
|
|
/// <param name="hdCamera">The camera to use.</param>
|
|
internal static RenderOutputProperties From(HDCamera hdCamera)
|
|
=> new RenderOutputProperties(
|
|
new Vector2Int(hdCamera.actualWidth, hdCamera.actualHeight),
|
|
hdCamera.camera.cameraToWorldMatrix,
|
|
hdCamera.mainViewConstants.projMatrix
|
|
);
|
|
}
|
|
}
|