31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Rendering;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEngine.Rendering.HighDefinition
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{
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[Serializable]
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internal sealed class VirtualTexturingSettingsSRP
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{
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public int streamingCpuCacheSizeInMegaBytes = 256;
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public int streamingMipPreloadTexturesPerFrame = 0;
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public int streamingPreloadMipCount = 1;
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public List<GPUCacheSettingSRP> streamingGpuCacheSettings = new List<GPUCacheSettingSRP>() { new GPUCacheSettingSRP() { format = Experimental.Rendering.GraphicsFormat.None, sizeInMegaBytes = 128 } };
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}
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[Serializable]
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internal struct GPUCacheSettingSRP
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{
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/// <summary>
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/// <para>Format of the cache these settings are applied to.</para>
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/// </summary>
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public GraphicsFormat format;
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/// <summary>
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/// <para>Size in MegaBytes of the cache created with these settings.</para>
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/// </summary>
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public uint sizeInMegaBytes;
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}
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}
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