21 lines
469 B
HLSL
21 lines
469 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef WORLDLIGHTMANAGER_CS_HLSL
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#define WORLDLIGHTMANAGER_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.WorldLightVolume
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// PackingRules = Exact
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struct WorldLightVolume
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{
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float3 position;
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uint flags;
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float3 range;
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uint shape;
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uint lightType;
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uint lightIndex;
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};
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#endif
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