Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/WorldLightManager.cs.hlsl
2024-08-26 23:07:20 +03:00

21 lines
469 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef WORLDLIGHTMANAGER_CS_HLSL
#define WORLDLIGHTMANAGER_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.WorldLightVolume
// PackingRules = Exact
struct WorldLightVolume
{
float3 position;
uint flags;
float3 range;
uint shape;
uint lightType;
uint lightIndex;
};
#endif