75 lines
1.6 KiB
Plaintext
75 lines
1.6 KiB
Plaintext
Shader "Hidden/HDRP/ClearStencilBuffer"
|
|
{
|
|
Properties
|
|
{
|
|
[HideInInspector] _StencilMask ("_StencilMask", Int) = 63
|
|
}
|
|
|
|
HLSLINCLUDE
|
|
|
|
#pragma target 4.5
|
|
#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
|
|
|
|
struct Attributes
|
|
{
|
|
uint vertexID : SV_VertexID;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_Position;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
Varyings Vert(Attributes input)
|
|
{
|
|
Varyings output;
|
|
UNITY_SETUP_INSTANCE_ID(input);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
|
output.positionCS = GetFullScreenTriangleVertexPosition(input.vertexID);
|
|
return output;
|
|
}
|
|
|
|
#pragma vertex Vert
|
|
|
|
ENDHLSL
|
|
|
|
SubShader
|
|
{
|
|
Tags{ "RenderPipeline" = "HDRenderPipeline" }
|
|
|
|
Pass
|
|
{
|
|
Stencil
|
|
{
|
|
Ref 0
|
|
ReadMask 0
|
|
WriteMask [_StencilMask]
|
|
Comp Always
|
|
Pass Replace
|
|
}
|
|
|
|
Cull Off
|
|
ZTest Always
|
|
ZWrite Off
|
|
ColorMask 0
|
|
Blend Off
|
|
|
|
HLSLPROGRAM
|
|
#pragma fragment Frag
|
|
|
|
float4 Frag(Varyings input) : SV_Target // use SV_StencilRef in D3D 11.3+
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
Fallback Off
|
|
}
|