30 lines
1.0 KiB
HLSL
30 lines
1.0 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESXR_CS_HLSL
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#define SHADERVARIABLESXR_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesXR
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesXR, b1)
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float4x4 _XRViewMatrix[2];
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float4x4 _XRInvViewMatrix[2];
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float4x4 _XRProjMatrix[2];
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float4x4 _XRInvProjMatrix[2];
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float4x4 _XRViewProjMatrix[2];
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float4x4 _XRInvViewProjMatrix[2];
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float4x4 _XRNonJitteredViewProjMatrix[2];
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float4x4 _XRNonJitteredInvViewProjMatrix[2];
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float4x4 _XRPrevViewProjMatrix[2];
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float4x4 _XRPrevInvViewProjMatrix[2];
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float4x4 _XRPrevViewProjMatrixNoCameraTrans[2];
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float4x4 _XRViewProjMatrixNoCameraTrans[2];
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float4x4 _XRPixelCoordToViewDirWS[2];
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float4 _XRWorldSpaceCameraPos[2];
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float4 _XRWorldSpaceCameraPosViewOffset[2];
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float4 _XRPrevWorldSpaceCameraPos[2];
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CBUFFER_END
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#endif
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