60 lines
2.1 KiB
HLSL
60 lines
2.1 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERVARIABLESPHYSICALLYBASEDSKY_CS_HLSL
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#define SHADERVARIABLESPHYSICALLYBASEDSKY_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.PbrSkyConfig: static fields
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//
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#define PBRSKYCONFIG_GROUND_IRRADIANCE_TABLE_SIZE (256)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_X (128)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_Y (32)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_Z (16)
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#define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_W (64)
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#define PBRSKYCONFIG_MULTI_SCATTERING_LUT_WIDTH (32)
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#define PBRSKYCONFIG_MULTI_SCATTERING_LUT_HEIGHT (32)
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#define PBRSKYCONFIG_SKY_VIEW_LUT_WIDTH (256)
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#define PBRSKYCONFIG_SKY_VIEW_LUT_HEIGHT (144)
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#define PBRSKYCONFIG_ATMOSPHERIC_SCATTERING_LUT_WIDTH (32)
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#define PBRSKYCONFIG_ATMOSPHERIC_SCATTERING_LUT_HEIGHT (32)
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#define PBRSKYCONFIG_ATMOSPHERIC_SCATTERING_LUT_DEPTH (64)
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesPhysicallyBasedSky
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// PackingRules = Exact
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GLOBAL_CBUFFER_START(ShaderVariablesPhysicallyBasedSky, b2)
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float _AtmosphericRadius;
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float _AerosolAnisotropy;
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float _AerosolPhasePartConstant;
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float _AerosolSeaLevelExtinction;
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float _AirDensityFalloff;
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float _AirScaleHeight;
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float _AerosolDensityFalloff;
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float _AerosolScaleHeight;
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float2 _OzoneScaleOffset;
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float _OzoneLayerStart;
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float _OzoneLayerEnd;
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float4 _AirSeaLevelExtinction;
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float4 _AirSeaLevelScattering;
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float4 _AerosolSeaLevelScattering;
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float4 _OzoneSeaLevelExtinction;
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float4 _GroundAlbedo_PlanetRadius;
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float4 _HorizonTint;
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float4 _ZenithTint;
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float _IntensityMultiplier;
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float _ColorSaturation;
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float _AlphaSaturation;
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float _AlphaMultiplier;
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float _HorizonZenithShiftPower;
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float _HorizonZenithShiftScale;
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uint _CelestialLightCount;
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uint _CelestialBodyCount;
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float _AtmosphericDepth;
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float _RcpAtmosphericDepth;
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float _CelestialLightExposure;
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float _PaddingPBS;
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CBUFFER_END
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#endif
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