13 lines
391 B
C#
13 lines
391 B
C#
using UnityEngine.Playables;
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namespace UnityEngine.Rendering.HighDefinition
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{
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// This structure's only goal is to keep track of the limits of the clip to be able to
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// correctly update the simulation time of the water
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class WaterSurfacePlayableBehaviour : PlayableBehaviour
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{
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public double clipStart { get; set; }
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public double clipEnd { get; set; }
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}
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}
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