55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using NUnit.Framework;
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using System;
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using System.Collections;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition.Tests
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{
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class HDEditorUtilsTest
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{
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private static readonly string k_AssetPath =
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$"Assets/{nameof(HDEditorUtilsTest)}/{nameof(HDRenderPipelineAsset)}.asset";
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private HDRenderPipelineAsset m_Asset;
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[SetUp]
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public void Setup()
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{
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if (GraphicsSettings.currentRenderPipeline is not HDRenderPipelineAsset)
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Assert.Ignore("This is an HDRP Tests, and the current pipeline is not HDRP.");
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m_Asset = ScriptableObject.CreateInstance<HDRenderPipelineAsset>();
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m_Asset.name = nameof(HDEditorUtilsTest);
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CoreUtils.EnsureFolderTreeInAssetFilePath(k_AssetPath);
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AssetDatabase.CreateAsset(m_Asset, k_AssetPath);
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AssetDatabase.SaveAssets();
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}
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[TearDown]
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public void TearDown()
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{
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if (m_Asset != null)
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AssetDatabase.DeleteAsset(k_AssetPath);
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}
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[Test]
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[TestCase(HDUtils.k_HdrpAssetBuildLabel, ExpectedResult = true)]
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[TestCase("", ExpectedResult = false)]
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public bool CheckAssetContainsHDRPLabel(string label)
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{
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if (!string.IsNullOrEmpty(label))
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{
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AssetDatabase.SetLabels(m_Asset, new[] { label });
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AssetDatabase.SaveAssets();
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}
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return HDEditorUtils.NeedsToBeIncludedInBuild(m_Asset);
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}
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}
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}
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