49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.Text.RegularExpressions;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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abstract class GeometryNode : AbstractMaterialNode
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{
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public GeometryNode()
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{
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m_PreviewMode = PreviewMode.Preview3D;
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}
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public virtual List<CoordinateSpace> validSpaces => new List<CoordinateSpace> { CoordinateSpace.Object, CoordinateSpace.View, CoordinateSpace.World, CoordinateSpace.Tangent };
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[SerializeField]
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private CoordinateSpace m_Space = CoordinateSpace.World;
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[PopupControl("Space")]
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public PopupList spacePopup
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{
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get
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{
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var names = validSpaces.Select(cs => cs.ToString().PascalToLabel()).ToArray();
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return new PopupList(names, (int)m_Space);
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}
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set
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{
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if (m_Space == (CoordinateSpace)value.selectedEntry)
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return;
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m_Space = (CoordinateSpace)value.selectedEntry;
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Dirty(ModificationScope.Graph);
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}
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}
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public CoordinateSpace space => m_Space;
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public override bool hasPreview
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{
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get { return true; }
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}
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}
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}
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