61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Utility", "Preview")]
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class PreviewNode : CodeFunctionNode
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{
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public override bool hasPreview { get { return true; } }
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[SerializeField]
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float m_Width;
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[SerializeField]
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float m_Height;
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public void SetDimensions(float width, float height)
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{
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float newSize = Mathf.Clamp(Mathf.Min(width, height), 150f, 1000f);
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m_Width = newSize;
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m_Height = newSize;
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}
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public float width
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{
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get { return m_Width; }
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}
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public float height
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{
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get { return m_Height; }
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}
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public PreviewNode()
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{
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name = "Preview";
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m_Width = 208f;
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m_Height = 208f;
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Preview", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Preview(
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[Slot(0, Binding.None)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = In;
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}
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";
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}
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}
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}
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