Rasagar/Library/PackageCache/com.unity.shadergraph/Editor/Data/Nodes/Utility/PreviewNode.cs
2024-08-26 23:07:20 +03:00

61 lines
1.3 KiB
C#

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Utility", "Preview")]
class PreviewNode : CodeFunctionNode
{
public override bool hasPreview { get { return true; } }
[SerializeField]
float m_Width;
[SerializeField]
float m_Height;
public void SetDimensions(float width, float height)
{
float newSize = Mathf.Clamp(Mathf.Min(width, height), 150f, 1000f);
m_Width = newSize;
m_Height = newSize;
}
public float width
{
get { return m_Width; }
}
public float height
{
get { return m_Height; }
}
public PreviewNode()
{
name = "Preview";
m_Width = 208f;
m_Height = 208f;
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Preview", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Preview(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = In;
}
";
}
}
}