38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using System;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using UnityEditor.Build;
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namespace UnityEditor.TestTools
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{
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[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
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internal class RequireApiProfileAttribute : NUnitAttribute, IApplyToTest
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{
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public ApiCompatibilityLevel[] apiProfiles { get; private set; }
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public RequireApiProfileAttribute(params ApiCompatibilityLevel[] apiProfiles)
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{
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this.apiProfiles = apiProfiles;
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}
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void IApplyToTest.ApplyToTest(Test test)
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{
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test.Properties.Add(PropertyNames.Category, string.Format("ApiProfile({0})", string.Join(", ", apiProfiles.Select(p => p.ToString()).OrderBy(p => p).ToArray())));
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#if UNITY_2021_2_OR_NEWER
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ApiCompatibilityLevel testProfile = PlayerSettings.GetApiCompatibilityLevel(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.activeBuildTargetGroup));
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#else
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ApiCompatibilityLevel testProfile = PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup);
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#endif
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if (!apiProfiles.Contains(testProfile))
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{
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string skipReason = "Skipping test as it requires a compatible api profile set: " + string.Join(", ", apiProfiles.Select(p => p.ToString()).ToArray());
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test.RunState = RunState.Skipped;
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test.Properties.Add(PropertyNames.SkipReason, skipReason);
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}
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}
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}
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}
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