Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXVelocityBinder.cs
2024-08-26 23:07:20 +03:00

60 lines
2.0 KiB
C#

using UnityEngine.VFX;
namespace UnityEngine.VFX.Utility
{
[AddComponentMenu("VFX/Property Binders/Velocity Binder")]
[VFXBinder("Transform/Velocity")]
class VFXVelocityBinder : VFXSpaceableBinder
{
public string Property { get { return (string)m_Property; } set { m_Property = value; } }
[VFXPropertyBinding("UnityEngine.Vector3"), SerializeField]
public ExposedProperty m_Property = "Velocity";
public Transform Target = null;
private static readonly float invalidPreviousTime = -1.0f;
private float m_PreviousTime = invalidPreviousTime;
private Vector3 m_PreviousPosition = Vector3.zero;
public override bool IsValid(VisualEffect component)
{
return Target != null && component.HasVector3((int)m_Property);
}
public override void Reset()
{
m_PreviousTime = invalidPreviousTime;
}
public override void UpdateBinding(VisualEffect component)
{
Vector3 velocity = Vector3.zero;
float time;
#if UNITY_EDITOR
if (Application.isEditor && !Application.isPlaying)
time = (float)UnityEditor.EditorApplication.timeSinceStartup;
else
#endif
time = Time.time;
var currentPosition = ApplySpacePosition(component, m_Property, Target.position);
if (m_PreviousTime != invalidPreviousTime)
{
var delta = currentPosition - m_PreviousPosition;
var deltaTime = time - m_PreviousTime;
if (Vector3.SqrMagnitude(delta) > Mathf.Epsilon && deltaTime > Mathf.Epsilon)
velocity = delta / deltaTime;
}
component.SetVector3((int)m_Property, velocity);
m_PreviousPosition = currentPosition;
m_PreviousTime = time;
}
public override string ToString()
{
return string.Format("Velocity : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
}
}
}