Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Shaders/ParticleLinesSW/PassDepth.template
2024-08-26 23:07:20 +03:00

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// Depth pass
Pass
{
Name ${VFXPassDepth}
Tags { "LightMode"=${VFXPassDepth} }
ZWrite On
Blend Off
HLSLPROGRAM
#define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL
${VFXPassDepthAdditionalPragma}
${VFXInclude("Shaders/ParticleLinesSW/PassDepthOrMV.template")}
ENDHLSL
}