107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using System.Linq;
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namespace Unity.VisualScripting
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{
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[Descriptor(typeof(FlowStateTransition))]
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public class FlowStateTransitionDescriptor : NesterStateTransitionDescriptor<FlowStateTransition>
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{
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public FlowStateTransitionDescriptor(FlowStateTransition transition) : base(transition) { }
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public override string Title()
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{
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var graph = transition.nest.graph;
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if (graph != null)
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{
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if (!StringUtility.IsNullOrWhiteSpace(graph.title))
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{
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return graph.title;
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}
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using (var recursion = Recursion.New(1))
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{
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var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
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if (events.Count == 0)
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{
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return "(No Event)";
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}
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else if (events.Count == 1)
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{
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return events[0].Description().title;
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}
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else // if (events.Count > 1)
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{
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return "(Multiple Events)";
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}
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}
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}
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else
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{
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return "(No Transition)";
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}
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}
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public override string Summary()
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{
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var graph = transition.nest.graph;
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if (graph != null)
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{
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if (!StringUtility.IsNullOrWhiteSpace(graph.summary))
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{
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return graph.summary;
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}
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using (var recursion = Recursion.New(1))
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{
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var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
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if (events.Count == 0)
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{
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return "Open the transition graph to add an event.";
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}
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else if (events.Count == 1)
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{
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return events[0].Description().summary;
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}
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else // if (events.Count > 1)
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{
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return "Open the transition graph to see the full transition.";
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}
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}
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}
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else
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{
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return "Choose a source in the graph inspector.";
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}
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}
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public override EditorTexture Icon()
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{
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var graph = transition.nest.graph;
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using (var recursion = Recursion.New(1))
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{
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if (graph != null)
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{
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var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
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if (events.Count == 1)
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{
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return events[0].Description().icon;
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}
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else
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{
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return typeof(IStateTransition).Icon();
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}
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}
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else
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{
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return typeof(IStateTransition).Icon();
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}
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}
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}
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}
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}
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