31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using UnityEngine;
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namespace Unity.VisualScripting
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{
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[Editor(typeof(INesterStateTransition))]
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public class NesterStateTransitionEditor : StateTransitionEditor
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{
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public NesterStateTransitionEditor(Metadata metadata) : base(metadata) { }
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private Metadata nestMetadata => metadata[nameof(INesterStateTransition.nest)];
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private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
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protected override GraphReference headerReference => reference.ChildReference((INesterStateTransition)metadata.value, false);
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protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
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protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
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protected override float GetInspectorHeight(float width)
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{
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return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
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}
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protected override void OnInspectorGUI(Rect position)
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{
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LudiqGUI.Editor(nestMetadata, position);
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}
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}
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}
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