91 lines
2.2 KiB
C#
91 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Executes the output ports in order.
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/// </summary>
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[UnitCategory("Control")]
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[UnitOrder(13)]
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public sealed class Sequence : Unit
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{
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[SerializeAs(nameof(outputCount))]
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private int _outputCount = 2;
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/// <summary>
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/// The entry point for the sequence.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput enter { get; private set; }
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[DoNotSerialize]
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[Inspectable, InspectorLabel("Steps"), UnitHeaderInspectable("Steps")]
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public int outputCount
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{
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get => _outputCount;
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set => _outputCount = Mathf.Clamp(value, 1, 10);
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}
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[DoNotSerialize]
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public ReadOnlyCollection<ControlOutput> multiOutputs { get; private set; }
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protected override void Definition()
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{
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enter = ControlInputCoroutine(nameof(enter), Enter, EnterCoroutine);
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var _multiOutputs = new List<ControlOutput>();
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multiOutputs = _multiOutputs.AsReadOnly();
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for (var i = 0; i < outputCount; i++)
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{
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var output = ControlOutput(i.ToString());
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Succession(enter, output);
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_multiOutputs.Add(output);
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}
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}
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private ControlOutput Enter(Flow flow)
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{
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var stack = flow.PreserveStack();
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foreach (var output in multiOutputs)
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{
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flow.Invoke(output);
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flow.RestoreStack(stack);
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}
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flow.DisposePreservedStack(stack);
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return null;
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}
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private IEnumerator EnterCoroutine(Flow flow)
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{
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var stack = flow.PreserveStack();
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foreach (var output in multiOutputs)
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{
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yield return output;
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flow.RestoreStack(stack);
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}
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flow.DisposePreservedStack(stack);
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}
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public void CopyFrom(Sequence source)
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{
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base.CopyFrom(source);
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outputCount = source.outputCount;
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}
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}
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}
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