31 lines
829 B
C#
31 lines
829 B
C#
using System;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Branches flow by switching over a string.
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/// </summary>
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[UnitCategory("Control")]
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[UnitTitle("Switch On String")]
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[UnitShortTitle("Switch")]
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[UnitSubtitle("On String")]
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[UnitOrder(4)]
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public class SwitchOnString : SwitchUnit<string>
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{
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[Serialize]
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[Inspectable, UnitHeaderInspectable("Ignore Case")]
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[InspectorToggleLeft]
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public bool ignoreCase { get; set; }
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protected override bool Matches(string a, string b)
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{
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if (string.IsNullOrEmpty(a) && string.IsNullOrEmpty(b))
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{
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return true;
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}
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return string.Equals(a, b, ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal);
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}
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}
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}
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