39 lines
947 B
C#
39 lines
947 B
C#
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
/// <summary>
|
|
/// Compares two inputs to determine whether they are equal.
|
|
/// </summary>
|
|
[UnitCategory("Logic")]
|
|
[UnitOrder(5)]
|
|
public sealed class Equal : BinaryComparisonUnit
|
|
{
|
|
public Equal() : base()
|
|
{
|
|
numeric = false;
|
|
}
|
|
|
|
// Backward compatibility
|
|
protected override string outputKey => "equal";
|
|
|
|
/// <summary>
|
|
/// Whether A is equal to B.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
[PortLabel("A = B")]
|
|
[PortKey("equal")]
|
|
public override ValueOutput comparison => base.comparison;
|
|
|
|
protected override bool NumericComparison(float a, float b)
|
|
{
|
|
return Mathf.Approximately(a, b);
|
|
}
|
|
|
|
protected override bool GenericComparison(object a, object b)
|
|
{
|
|
return OperatorUtility.Equal(a, b);
|
|
}
|
|
}
|
|
}
|