39 lines
978 B
C#
39 lines
978 B
C#
using UnityEngine;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Compares two inputs to determine whether they are not equal.
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/// </summary>
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[UnitCategory("Logic")]
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[UnitOrder(6)]
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public sealed class NotEqual : BinaryComparisonUnit
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{
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public NotEqual() : base()
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{
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numeric = false;
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}
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// Backward compatibility
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protected override string outputKey => "notEqual";
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/// <summary>
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/// Whether A is different than B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A \u2260 B")]
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[PortKey("notEqual")]
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public override ValueOutput comparison => base.comparison;
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protected override bool NumericComparison(float a, float b)
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{
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return !Mathf.Approximately(a, b);
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}
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protected override bool GenericComparison(object a, object b)
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{
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return OperatorUtility.NotEqual(a, b);
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}
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}
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}
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