103 lines
2.4 KiB
C#
103 lines
2.4 KiB
C#
using System;
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using System.Collections.ObjectModel;
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namespace Unity.VisualScripting
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{
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public sealed class UnitPortCollection<TPort> : KeyedCollection<string, TPort>, IUnitPortCollection<TPort>
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where TPort : IUnitPort
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{
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public IUnit unit { get; }
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public UnitPortCollection(IUnit unit)
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{
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this.unit = unit;
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}
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private void BeforeAdd(TPort port)
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{
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if (port.unit != null)
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{
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if (port.unit == unit)
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{
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throw new InvalidOperationException("Node ports cannot be added multiple time to the same unit.");
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}
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else
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{
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throw new InvalidOperationException("Node ports cannot be shared across nodes.");
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}
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}
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port.unit = unit;
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}
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private void AfterAdd(TPort port)
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{
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unit.PortsChanged();
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}
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private void BeforeRemove(TPort port)
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{
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}
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private void AfterRemove(TPort port)
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{
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port.unit = null;
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unit.PortsChanged();
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}
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public TPort Single()
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{
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if (Count != 0)
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{
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throw new InvalidOperationException("Port collection does not have a single port.");
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}
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return this[0];
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}
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protected override string GetKeyForItem(TPort item)
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{
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return item.key;
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}
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public new bool TryGetValue(string key, out TPort value)
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{
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if (Dictionary == null)
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{
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value = default(TPort);
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return false;
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}
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return Dictionary.TryGetValue(key, out value);
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}
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protected override void InsertItem(int index, TPort item)
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{
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BeforeAdd(item);
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base.InsertItem(index, item);
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AfterAdd(item);
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}
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protected override void RemoveItem(int index)
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{
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var item = this[index];
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BeforeRemove(item);
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base.RemoveItem(index);
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AfterRemove(item);
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}
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protected override void SetItem(int index, TPort item)
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{
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throw new NotSupportedException();
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}
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protected override void ClearItems()
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{
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while (Count > 0)
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{
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RemoveItem(0);
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}
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}
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}
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}
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