10 lines
2.0 KiB
Plaintext
10 lines
2.0 KiB
Plaintext
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines'
|
|
Cmd: initializeCompiler
|
|
|
|
Cmd: compileSnippet
|
|
insize=5770 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader name=Universal Render Pipeline/Particles/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _SURFACE_TYPE_TRANSPARENT dKW=_ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _LIGHT_COOKIES DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 LIGHTMAP_SHADOW_MIXING DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _EMISSION _METALLICSPECGLOSSMAP _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _DISTORTION_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=109 ok=1 outsize=12210
|
|
|
|
Cmd: shutdown
|
|
|
|
Quitting shader compiler process
|