Rasagar/Assets/ProceduralTerrainPainter/Editor/PropertyDrawers.cs

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2024-08-26 13:07:20 -07:00
// Procedural Terrain Painter by Staggart Creations http://staggart.xyz
// Copyright protected under Unity Asset Store EULA
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace sc.terrain.proceduralpainter
{
public class PropertyDrawers
{
[CustomPropertyDrawer(typeof(Attributes.ResolutionDropdown))]
public class ResolutionDropdownAttributeDrawer : PropertyDrawer
{
private static GUIContent[] reslist =
{
new GUIContent("16x16"),
new GUIContent("32x32"),
new GUIContent("64x64"),
new GUIContent("128x128"),
new GUIContent("256x256"),
new GUIContent("512x512"),
new GUIContent("1024x1024"),
new GUIContent("2048x2048"),
new GUIContent("4096x4096")
};
private GUIContent[] options;
private static int resolution = 0;
private void CreateOptions(int minRes, int maxRes)
{
List<GUIContent> contents = new List<GUIContent>();
int max = minRes;
while (max <= maxRes)
{
contents.Add(new GUIContent(max + "x" + max));
max *= 2;
}
options = contents.ToArray();
}
private int ResToIndex(int resolution)
{
int index = 0;
for (int i = 0; i < options.Length; i++)
{
if (options[i].text.Contains(resolution.ToString())) index = i;
}
return index;
}
private int IndexToRes(int index)
{
string resString = options[index].text;
return int.Parse(resString.Substring(0, resString.IndexOf("x")));
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
int index = 0;
Attributes.ResolutionDropdown range = attribute as Attributes.ResolutionDropdown;
CreateOptions(range.min, range.max);
index = ResToIndex(property.intValue);
EditorGUI.BeginProperty(position, label, property);
position.width = EditorGUIUtility.labelWidth + 100f;
index = EditorGUI.Popup(position, label, index, options);
EditorGUI.EndProperty();
resolution = IndexToRes(index);
property.intValue = resolution;
property.serializedObject.ApplyModifiedProperties();
}
}
[CustomPropertyDrawer(typeof(Attributes.ChannelPicker))]
public class ChannelPickerAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// Draw label
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
Rect rect = position;
rect.width = 150f;
rect.x = position.width - 75f;
property.intValue = GUI.Toolbar(rect, property.intValue , new GUIContent[] { new GUIContent("R"), new GUIContent("G"), new GUIContent("B"), new GUIContent("A") });
EditorGUI.EndProperty();
}
}
[CustomPropertyDrawer(typeof(Attributes.MinMaxSlider))]
public class SliderDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (property.propertyType != SerializedPropertyType.Vector2) return;
Attributes.MinMaxSlider range = attribute as Attributes.MinMaxSlider;
EditorGUI.BeginProperty(position, label, property);
// Draw label
//position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
var sliderRect = new Rect(position.x, position.y, 200, position.height);
float minVal = property.vector2Value.x;
float maxVal = property.vector2Value.y;
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.LabelField(label, GUILayout.Width(EditorGUIUtility.labelWidth));
minVal = EditorGUILayout.FloatField(minVal, GUILayout.Width(40f));
EditorGUILayout.MinMaxSlider(ref minVal, ref maxVal, range.min, range.max);
maxVal = EditorGUILayout.FloatField(maxVal, GUILayout.Width(40f));
}
property.vector2Value = new Vector2(minVal, maxVal);
EditorGUI.EndProperty();
}
}
}
}