Rasagar/Assets/ProceduralTerrainPainter/Runtime/LayerSettings.cs

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2024-08-26 13:07:20 -07:00
// Procedural Terrain Painter by Staggart Creations http://staggart.xyz
// Copyright protected under Unity Asset Store EULA
using System.Collections.Generic;
using UnityEngine;
namespace sc.terrain.proceduralpainter
{
[System.Serializable]
public class LayerSettings
{
public bool enabled = true;
public TerrainLayer layer;
public List<Modifier> modifierStack = new List<Modifier>();
}
}