forked from BilalY/Rasagar
83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
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using UnityEngine;
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using System.Collections;
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public class LB_CameraMove : MonoBehaviour {
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/*
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EXTENDED FLYCAM
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Desi Quintans (CowfaceGames.com), 17 August 2012.
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Based on FlyThrough.js by Slin (http://wiki.unity3d.com/index.php/FlyThrough), 17 May 2011.
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LICENSE
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Free as in speech, and free as in beer.
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FEATURES
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WASD/Arrows: Movement
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Q: Climb
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E: Drop
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Shift: Move faster
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Control: Move slower
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End: Toggle cursor locking to screen (you can also press Ctrl+P to toggle play mode on and off).
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*/
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public float cameraSensitivity = 90;
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public float climbSpeed = 4;
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public float normalMoveSpeed = 10;
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public float slowMoveFactor = 0.25f;
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public float fastMoveFactor = 3;
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private float rotationX = 0.0f;
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private float rotationY = 0.0f;
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public bool showCursor = true;
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bool isActive = true;
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void Start ()
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{
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if (!showCursor)
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Cursor.lockState = CursorLockMode.Locked;
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else
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = showCursor;
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}
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void Update ()
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{
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if(Input.GetKeyDown(KeyCode.F))
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isActive = !isActive;
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if(!isActive)
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return;
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rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
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rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
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rotationY = Mathf.Clamp (rotationY, -90, 90);
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transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
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transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
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if (Input.GetKey (KeyCode.LeftShift) || Input.GetKey (KeyCode.RightShift))
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{
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transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else if (Input.GetKey (KeyCode.LeftControl) || Input.GetKey (KeyCode.RightControl))
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{
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transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else
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{
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transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
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transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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if (Input.GetKey (KeyCode.Q)) {transform.position += transform.up * climbSpeed * Time.deltaTime;}
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if (Input.GetKey (KeyCode.E)) {transform.position -= transform.up * climbSpeed * Time.deltaTime;}
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}
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}
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