forked from BilalY/Rasagar
17 lines
666 B
Markdown
17 lines
666 B
Markdown
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FBX SDK C# Bindings
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===================
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This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.
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How to Access Bindings in Code
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-------------------------------
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All the bindings are located under the FbxSdk namespace,
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and are accessed almost the same way as in C++.
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e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#
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How to Access Global Variables and Functions
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--------------------------------------------
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All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace.
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e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT
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