Rasagar/Library/PackageCache/com.unity.ai.navigation/CHANGELOG.md

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2024-08-26 13:07:20 -07:00
# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [2.0.0] - 2023-10-17
### Fixed
* When the "Auto Update Position" option of NavMeshLink is enabled, the link now correctly updates the connection in the next frame after any of the link's ends change their world position.
## [2.0.0-pre.4] - 2023-09-28
### Fixed
* Long warning popping up when user starts playmode while editing a prefab that contains NavMesh components ([NAVB-47](https://issuetracker.unity3d.com/product/unity/issues/guid/NAVB-47))
## [2.0.0-pre.3] - 2023-05-31
### Added
* New `activated` property in NavMeshLink, useful to control whether agents are allowed to traverse the link
* New `occupied` property in NavMeshLink, useful to determine whether an agent is using the link
* New `startTransform`, `endTransform` properties in NavMeshLink, useful to define the ends of the link through Transform references as an alternative to points in 3D space
* New `autoUpdatePositions`, `biDirectional`, `costOverride` properties and the `UpdatePositions()` method, introduced as "deprecated" in order to facilitate the upgrade from OffMeshLinks
### Changed
* The `costModifier` property is now of type `float`, as expected by the Navigation system.
### Fixed
* Published the missing API reference documentation for the properties made available with 2022.2
## [1.1.3] - 2023-04-13
### Changed
* Remove some unnecessary files from the package
## [1.1.2] - 2023-04-03
### Changed
* The _AI Navigation_ overlay in the scene view remembers which sections have been collapsed
* Updated a large part of the documentation to reflect the current functionality
## [1.1.1] - 2022-10-21
### Changed
* Clarified the information text displayed by the NavMesh Updater
## [1.1.0-pre.2] - 2022-08-09
### Changed
* The Dungeon scene included in the package samples now uses tile prefabs that contain a `NavMeshSurface` component instead of the `NavMeshPrefabInstance` script.
* The Drop Plank scene included in the package samples now has a `NavMeshSurface` component and the `NavMeshSurfaceUpdater` script on the geometry, as well as the `DynamicNavMeshObject` script on the Plank prefab for dynamically updating the `NavMesh` when new Planks are instantiated.
* The offset when instantiating Planks in the Drop Plank scene has been reduced.
* The Sliding Window Infinite and the Sliding Window Terrain scenes included in the package samples now use the `NavMeshSurfaceVolumeUpdater` script instead of the `LocalNavMeshBuilder` and `NavMeshSourceTag` scripts for dynamically updating the `NavMesh`.
* The Modify Mesh scene included in the package samples now uses a `NavMeshSurface` component on the Mesh Tool for dynamically updating the `NavMesh` instead of the `LocalNavMeshBuilder` and `NavMeshSourceTag` scripts. The `MeshTool` script now uses the `Update()` method of `NavMeshSurface` for updating the `NavMesh` whenever the mesh is modified.
### Fixed
* The Drop Plank scene included in the package samples now destroys instantiated Planks that have fallen off the edge.
* Missing agent type references in the samples.
### Removed
* The `NavMeshPrefabInstance` and `NavMeshPrefabInstanceEditor` scripts from the package samples were removed.
* The prefab editing scene `7b_dungeon_tile_prefabs` from the package samples was removed. The tiles can now be edited directly as prefabs.
* The `LocalNavMeshBuilder` and `NavMeshSourceTag` scripts from the package samples were removed.
## [1.1.0-pre.1] - 2022-04-27
### Added
* NavMeshSurface supports links generation.
* NavMeshSurface supports HeightMesh baking.
* New package Navigation window adapting the obsolete Unity Navigation window functionalities to the package workflow.
### Changed
* NavMeshSurface is using the _Background Tasks_ window to report the baking progress
* Minimum supported version is increased to Unity 2022.2
## [1.0.0-exp.4] - 2021-07-19
### Changed
* Documentation updated with changes from Unity manual
* Test scripts moved into namespaces Unity.AI.Navigation.Tests and Unity.AI.Navigation.Editor.Tests
## [1.0.0-exp.3] - 2021-06-16
### Fixed
* An assembly definition in the package sample was referencing an invalid AsmDef
## [1.0.0-exp.2] - 2021-05-19
### Fixed
* Baking a NavMeshSurface with a bounding volume was not detecting the geometry nearby the bounds (1027006)
### Changed
* New note in the documentation about the bounding volume of a NavMeshSurface
## [1.0.0-exp.1] - 2021-04-06
This is the first release of the *AI Navigation* package. It contains the scripts that were previously known as *NavMeshComponents* and it adds a few improvements.
### Fixed
* Disabling a NavMeshLink component in the Editor does not remove the link
### Added
* New `minRegionArea` property in `NavMeshSurface` that prevents small isolated patches from being built in the NavMesh
* Documentation for the new `minRegionArea` property
### Changed
* Documentation updated
* Script namespaces changed to Unity.AI.Navigation.*
* The [license](LICENSE.md) has changed.
* The folder structure has changed in accordance to the requirements of the Unity standards for packages.