forked from BilalY/Rasagar
16 lines
1.6 KiB
Markdown
16 lines
1.6 KiB
Markdown
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# Navigation user interface
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The Navigation user interface consists of the Navigation window, AI Navigation overlay, AI Navigation Editor Preferences and several components for building a NavMesh. The NavMesh building components provide you with additional controls that allow you to generate and use NavMeshes at runtime and in the Unity Editor.
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| **Topic** | **Description** |
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| :-------------------- | :----------------------- |
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| [**Navigation window**](NavigationWindow.md) | Define the types of agents and areas in your game world. |
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| [**AI Navigation preferences**](NavEditorPreferences.md) | Customize the navigation debug visualization. |
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| [**AI Navigation overlay**](NavigationOverlay.md) | Display navigation debug visualization. |
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| [**NavMesh Agent component**](NavMeshAgent.md) | Define the characters that you want to navigate the game world. |
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| [**NavMesh Surface component**](NavMeshSurface.md) | Build and enable a NavMesh surface for one type of Agent. |
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| [**NavMesh Modifier component**](NavMeshModifier.md) | Adjust the behavior of a GameObject when the NavMesh is baked at runtime. |
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| [**NavMesh Modifier Volume component**](NavMeshModifierVolume.md) | Control the generation of NavMesh area types based on volume. |
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| [**NavMesh Obstacle component**](NavMeshObstacle.md) | Define moving obstacles that NavMesh Agents avoid as they navigate your game world. |
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| [**NavMesh Link component**](NavMeshLink.md) | Connect the NavMesh surfaces for each type of agent. |
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| [**OffMesh Link component**](OffMeshLink.md) | Create shortcuts between NavMeshes which cannot be represented by a walkable surface. |
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