forked from BilalY/Rasagar
35 lines
2.2 KiB
Markdown
35 lines
2.2 KiB
Markdown
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# About Burst
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Burst is a compiler that you can use with Unity's [job system](https://docs.unity3d.com/Manual/JobSystem.html) to create code that enhances and improves your application's performance. It translates your code from IL/.NET bytecode to optimized native CPU code that uses the [LLVM compiler](https://llvm.org/).
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## Installation
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To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Manual/upm-ui-actions.html).
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If you change the Burst package version (for example, via Update), you need to close and restart the Editor.
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## Further resources
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### Videos
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Conference presentations given by the Burst team:
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* [Getting started with Burst - Unite Copenhagen 2019](https://www.youtube.com/watch?v=Tzn-nX9hK1o) ([slides](https://docs.google.com/presentation/d/1id50G18EnRroQaq1apIDU9MrcxhaSihhqPoQrmn1mBg))
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* [Supercharging mobile performance with ARM Neon and Unity Burst Compiler](https://www.youtube.com/watch?v=7iEUvlUyr4k)
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* [Using Burst Compiler to optimize for Android - Unite Now 2020](https://www.youtube.com/watch?v=WnJV6J-taIM)
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* [Intrinsics: Low-level engine development with Burst - Unite Copenhagen 2019](https://www.youtube.com/watch?v=BpwvXkoFcp8) ([slides](https://www.slideshare.net/unity3d/intrinsics-lowlevel-engine-development-with-burst))
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* [Behind the Burst compiler: Converting .NET IL to highly optimized native code - DotNext 2018](https://www.youtube.com/watch?v=LKpyaVrby04)
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* [Deep dive into the Burst compiler - Unite LA 2018](https://www.youtube.com/watch?v=QkM6zEGFhDY)
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* [C# to machine code: GDC 2018](https://www.youtube.com/watch?v=NF6kcNS6U80)
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* [Using the native debugger for Burst compiled code](https://www.youtube.com/watch?v=nou6AIHKJz0)
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### Blogs
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Blog posts written by members of the Burst team :
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* [Raising your game with Burst 1.7](https://blog.unity.com/technology/raising-your-game-with-burst-17)
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* [Enhancing mobile performance with the Burst compiler](https://blog.unity.com/technology/enhancing-mobile-performance-with-the-burst-compiler)
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* [Enhanced aliasing with Burst](https://blogs.unity3d.com/2020/09/07/enhanced-aliasing-with-burst/)
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* [In parameters in Burst](https://blogs.unity3d.com/2020/11/25/in-parameters-in-burst/)
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