forked from BilalY/Rasagar
188 lines
7.0 KiB
C#
188 lines
7.0 KiB
C#
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using System.Threading;
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using Unity.Mathematics;
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namespace Unity.Collections.LowLevel.Unsafe
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{
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/// <summary>
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/// A 32-bit atomic counter.
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/// </summary>
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/// <remarks>Rather than have its own int, a counter *points* to an int. This arrangement lets counters in different jobs share reference to the same underlying int.</remarks>
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[GenerateTestsForBurstCompatibility]
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public unsafe struct UnsafeAtomicCounter32
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{
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/// <summary>
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/// The int that is modified by this counter.
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/// </summary>
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/// <value>The int that is modified by this counter.</value>
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public int* Counter;
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/// <summary>
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/// Initializes and returns an instance of UnsafeAtomicCounter32.
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/// </summary>
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/// <param name="ptr">A pointer to the int to be modified by this counter.</param>
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public UnsafeAtomicCounter32(void* ptr)
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{
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Counter = (int*)ptr;
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}
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/// <summary>
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/// Non-atomically sets this counter to a value.
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/// </summary>
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/// <param name="value">The value to set. Defaults to 0</param>
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public void Reset(int value = 0)
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{
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*Counter = value;
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}
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/// <summary>
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/// Atomically adds a value to this counter.
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/// </summary>
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/// <param name="value">The value to add.</param>
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/// <returns>The original value before the add.</returns>
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public int Add(int value)
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{
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return Interlocked.Add(ref UnsafeUtility.AsRef<int>(Counter), value) - value;
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}
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/// <summary>
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/// Atomically subtracts a value from this counter.
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/// </summary>
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/// <param name="value">The value to subtract.</param>
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/// <returns>The original value before the subtract.</returns>
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public int Sub(int value) => Add(-value);
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/// <summary>
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/// Atomically adds a value to this counter. The result will not be greater than a maximum value.
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/// </summary>
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/// <param name="value">The value to add to this counter.</param>
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/// <param name="max">The maximum which the result will not be greater than.</param>
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/// <returns>The original value before the add.</returns>
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public int AddSat(int value, int max = int.MaxValue)
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{
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int oldVal;
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int newVal = *Counter;
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do
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{
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oldVal = newVal;
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newVal = newVal >= max ? max : math.min(max, newVal + value);
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newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<int>(Counter), newVal, oldVal);
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}
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while (oldVal != newVal && oldVal != max);
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return oldVal;
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}
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/// <summary>
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/// Atomically subtracts a value from this counter. The result will not be less than a minimum value.
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/// </summary>
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/// <param name="value">The value to subtract from this counter.</param>
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/// <param name="min">The minimum which the result will not be less than.</param>
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/// <returns>The original value before the subtract.</returns>
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public int SubSat(int value, int min = int.MinValue)
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{
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int oldVal;
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int newVal = *Counter;
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do
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{
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oldVal = newVal;
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newVal = newVal <= min ? min : math.max(min, newVal - value);
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newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<int>(Counter), newVal, oldVal);
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}
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while (oldVal != newVal && oldVal != min);
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return oldVal;
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}
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}
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/// <summary>
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/// A 64-bit atomic counter.
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/// </summary>
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/// <remarks>Rather than have its own long, a counter *points* to a long. This arrangement lets counters in different jobs share reference to the same underlying long.</remarks>
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[GenerateTestsForBurstCompatibility]
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public unsafe struct UnsafeAtomicCounter64
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{
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/// <summary>
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/// The long that is modified by this counter.
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/// </summary>
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/// <value>The long that is modified by this counter.</value>
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public long* Counter;
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/// <summary>
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/// Initializes and returns an instance of UnsafeAtomicCounter64.
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/// </summary>
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/// <param name="ptr">A pointer to the long to be modified by this counter.</param>
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public UnsafeAtomicCounter64(void* ptr)
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{
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Counter = (long*)ptr;
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}
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/// <summary>
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/// Non-atomically sets this counter to a value.
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/// </summary>
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/// <param name="value">The value to set. Defaults to 0</param>
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public void Reset(long value = 0)
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{
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*Counter = value;
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}
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/// <summary>
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/// Atomically adds a value to this counter.
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/// </summary>
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/// <param name="value">The value to add.</param>
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/// <returns>The original value before the add.</returns>
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public long Add(long value)
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{
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return Interlocked.Add(ref UnsafeUtility.AsRef<long>(Counter), value) - value;
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}
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/// <summary>
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/// Atomically subtracts a value from this counter.
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/// </summary>
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/// <param name="value">The value to subtract.</param>
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/// <returns>The original value before the subtract.</returns>
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public long Sub(long value) => Add(-value);
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/// <summary>
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/// Atomically adds a value to this counter. The result will not be greater than a maximum value.
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/// </summary>
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/// <param name="value">The value to add to this counter.</param>
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/// <param name="max">The maximum which the result will not be greater than.</param>
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/// <returns>The original value before the add.</returns>
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public long AddSat(long value, long max = long.MaxValue)
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{
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long oldVal;
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long newVal = *Counter;
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do
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{
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oldVal = newVal;
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newVal = newVal >= max ? max : math.min(max, newVal + value);
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newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<long>(Counter), newVal, oldVal);
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}
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while (oldVal != newVal && oldVal != max);
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return oldVal;
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}
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/// <summary>
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/// Atomically subtracts a value from this counter. The result will not be less than a minimum value.
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/// </summary>
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/// <param name="value">The value to subtract from this counter.</param>
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/// <param name="min">The minimum which the result will not be less than.</param>
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/// <returns>The original value before the subtract.</returns>
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public long SubSat(long value, long min = long.MinValue)
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{
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long oldVal;
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long newVal = *Counter;
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do
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{
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oldVal = newVal;
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newVal = newVal <= min ? min : math.max(min, newVal - value);
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newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<long>(Counter), newVal, oldVal);
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}
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while (oldVal != newVal && oldVal != min);
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return oldVal;
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}
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}
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}
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