Rasagar/Library/PackageCache/com.unity.package-validation-suite/Editor/ValidationSuite/ValidationTests/PackageUnityVersionValidation.cs

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2024-08-26 13:07:20 -07:00
using System;
using System.Security.Policy;
using System.Text.RegularExpressions;
using Semver;
using UnityEngine;
namespace UnityEditor.PackageManager.ValidationSuite.ValidationTests
{
class PackageUnityVersionValidation : BaseValidation
{
private static readonly string k_DocsFilePath = "package_unity_version_validation_error.html";
const string k_DocsMoreStrictSection =
"the-unity-version-requirement-is-more-strict-than-in-the-previous-version-of-the-package";
const string k_DocsLessStrictSection =
"the-unity-version-requirement-is-less-strict-than-in-the-previous-version-of-the-package";
public PackageUnityVersionValidation()
{
TestName = "Package Unity Version Validation";
TestDescription = "Validate Unity and package version relationship";
TestCategory = TestCategory.DataValidation;
SupportedValidations = new[] { ValidationType.CI, ValidationType.LocalDevelopment,
ValidationType.LocalDevelopmentInternal, ValidationType.Promotion, ValidationType.VerifiedSet };
}
protected override void Run()
{
// Start by declaring victory
TestState = TestState.Succeeded;
ValidateUnityVersionBump(Context.PreviousPackageInfo, Context.ProjectPackageInfo);
}
// Require a minor bump of the package version when the minimum Unity version requirement becomes more strict.
// This is to ensure that we have patch versions available for the previous version of the package.
void ValidateUnityVersionBump(ManifestData previousManifest, ManifestData currentManifest)
{
// This is the first version of the package.
if (previousManifest == null)
return;
// Minimum Unity version requirement did not change.
var currentPackageUnityVersion = GetPackageUnityVersion(currentManifest);
var previousPackageUnityVersion = GetPackageUnityVersion(previousManifest);
if (currentPackageUnityVersion == previousPackageUnityVersion)
return;
// Minimum Unity version requirement became less strict.
if (currentPackageUnityVersion < previousPackageUnityVersion)
{
AddWarning(
"The Unity version requirement is less strict than in the previous version of the package. " +
"Please confirm that this change is deliberate and intentional. " +
ErrorDocumentation.GetLinkMessage(k_DocsFilePath, k_DocsLessStrictSection));
return;
}
// Major or minor version of package was bumped.
var previousPackageVersion = SemVersion.Parse(previousManifest.version);
var currentPackageVersion = SemVersion.Parse(currentManifest.version);
if (currentPackageVersion.Major > previousPackageVersion.Major ||
currentPackageVersion.Minor > previousPackageVersion.Minor)
return;
AddUnityAuthoredConditionalError(currentManifest,
"The Unity version requirement is more strict than in the previous version of the package. " +
"Increment the minor version of the package to leave patch versions available for previous version. " +
ErrorDocumentation.GetLinkMessage(k_DocsFilePath, k_DocsMoreStrictSection));
}
static SemVersion GetPackageUnityVersion(ManifestData manifest)
{
return string.IsNullOrEmpty(manifest.unity) ? new SemVersion(0) : UnityVersion.Parse(manifest.unity);
}
}
}