Rasagar/Library/PackageCache/com.unity.probuilder/Documentation~/menu-geometry.md

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2024-08-26 13:07:20 -07:00
# Geometry
This sub-menu provides access to Vertex, Edge, and Face edit mode actions.
![Tools > ProBuilder > Geometry menu](images/menu-geometry.png)
## Bevel Edges
Use the **Bevel** action to [bevel](Edge_Bevel.md) every edge on the selected face(s).
For more information, see the [Bevel](Face_Bevel.md) action documentation.
## Bridge Edges
Use the **Bridge Edges** action to create a new face between two selected edges.
For more information, see the [Bridge Edges](Edge_Bridge.md) action documentation.
## Collapse Vertices
Use the **Collapse Vertices** action to colapse all selected vertices to a single point, regardless of distance.
For more information, see the [Collapse Vertices](Vert_Collapse.md) action documentation.
## Conform Face Normals
Use the **Conform Normals** action to set all selected face normals to the same relative direction.
For more information, see the [Conform Normals](Face_ConformNormals.md) action documentation.
## Delete Faces
Use the **Delete Faces** action to delete the selected face(s).
For more information, see the [Delete Faces](Face_Delete.md) action documentation.
## Detach Faces
Use the **Detach Faces** action to detach the selected face(s) from the rest of the Mesh.
For more information, see the [Detach Faces](Face_Detach.md) action documentation.
## Duplicate Faces
Use the **Duplicate Faces** action to copy each selected face and move it to either a new Mesh or leave it as a sub-Mesh.
For more information, see the [Duplicate Faces](Face_Duplicate.md) action documentation.
## Extrude
In Edge edit mode, use the **Extrude Edges** action to push a new edge out from each selected edge.
In Face edit mode, use the **Extrude Faces** action to pull out the currently selected face and attach sides to each edge.
For more information, see the documentation for the [Extrude Edges](Edge_Extrude.md) and the [Extrude Faces](Face_Extrude.md) actions.
## Fill Hole
In Vertex and Edge edit modes, use the **Fill Hole** action to create a new face that fills any holes that touch the selected vertices or edges.
For more information, see the documentation for the [Fill Hole (vertices)](Vert_FillHole.md) and [Fill Hole (edges)](Edge_FillHole.md) actions.
## Flip Face Edge
Use the **Flip Face Edge** (**Turn Edges**) action to swap the triangle orientation on the selected face(s) with four sides.
For more information, see the [Flip Face Edge](Face_FlipTri.md) action documentation.
## Flip Face Normals
Use the **Flip Face Normals** action to flip the normals only on the selected face(s).
For more information, see the [Flip Face Normals](Face_FlipNormals.md) action documentation.
## Insert Edge Loop
Use the **Insert Edge Loop** action to add a new edge loop from the selected edge(s).
For more information, see the [Insert Edge Loop](Edge_InsertLoop.md) action documentation.
## Merge Faces
Use the **Merge Faces** action to merge selected faces into a single face, and remove any dividing edges.
For more information, see the [Merge Faces](Face_Merge.md) action documentation.
## Offset Elements
In Vertex edit mode, use the **Offset Elements** action to move the selected vertex or vertices.
In Edge edit mode, use the **Offset Elements** action to move the selected edge(s).
In Face edit mode, use the **Offset Elements** action to move the selected face(s).
For more information, see the [Offset Elements](Offset_Elements.md) action documentation.
## Set Pivot To Selection
Use the **Set Pivot** action to move the pivot point of this Mesh to the average center of the selected faces.
For more information, see the [Set Pivot](Face_SetPivot.md) action documentation.
## Smart Connect
In Vertex edit mode, use the **Connect Vertices** action to create a new edge connecting the selected vertices.
In Edge edit mode, use the **Connect Edges** action to insert an edge connecting the centers of each selected edge.
For more information, see the documentation for the [Connect Vertices](Vert_Connect.md) and [Connect Edges](Edge_Connect.md) actions.
## Smart Subdivide
In Edge edit mode, use the **Subdivide Edges** action to divide the selected edge(s) into multiple edges.
In Face edit mode, use the **Subdivide Faces** action to add a vertex at the center of each edge and connect them in the center.
For more information, see the documentation for the [Subdivide Edges](Edge_Subdivide.md) and [Subdivide Faces](Face_Subdivide.md) actions.
## Split Vertices
Use the **Split Vertices** action to split a single vertex into multiple vertices (one per adjacent face).
For more information, see the [Split Vertices](Vert_Split.md) action documentation.
## Triangulate Faces
Use the **Triangulate Faces** action to reduce selected faces to their base triangles.
For more information, see the [Triangulate Faces](Face_Triangulate.md) action documentation.
## Weld Vertices
Use the **Weld Vertices** action to merge selected vertices within a specific distance of one another.
For more information, see the [Weld Vertices](Vert_Weld.md) action documentation.